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Tl;dr: Yes, but it’s unlikely.
If black holes attract your attention, white holes might blow your mind.
A white hole is a time-reversed black hole, an anti-collapse. While a black hole contains a region from which nothing can escape, a white hole contains a region to which nothing can fall in. Since the time-reversal of a solution of General Relativity is another solution, we know that white holes exist mathematically. But are they real?
Jul 20, 2016
Five Theories of Motion Sickness Triggers in Virtual Reality
Posted by Karen Hurst in category: virtual reality
5 Theories on Motion Sickness with VR’s help.
When people dream about what they want to do in VR, it inevitably involves actually moving around within a virtual environment. But VR locomotion triggers simulator sickness in a lot of people, and solving it is one of the biggest open problems in virtual reality. NextGen Interactions’ Jason Jerald wrote a comprehensive summary of much of the pertinent academic research about VR in The VR Book, and in Chapter 12 he summarizes the five major theories of what may cause simulator sickness.
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Jul 20, 2016
Payload designed to show that useful, high value goods can economically be produced in low earth orbit, opening the space frontier for Earth-focused manufacturing
Posted by Klaus Baldauf in categories: materials, space travel
MOFFETT FIELD, CA. Made In Space, Inc. (Made In Space) and Thorlabs, Inc. (Thorlabs) will send a microgravity-optimized, miniature fiber drawing system to the International Space Station (ISS) to manufacture high-value-to-mass ZBLAN optical fiber via a cooperative agreement with The Center for Advancement of Science In Space (CASIS). The payload, called the “Made In Space Optical Fiber Production in Microgravity Experiment” (Fiber Payload) is currently scheduled to be launched to the ISS in the first quarter of 2017. The Fiber Payload will produce test quantities of ZBLAN optical fiber in the persistent microgravity environment ISS provides, and be returned to the Earth shortly thereafter. Once returned to the Earth, the fiber will be tested and utilized. Based on the results from this initial experiment and market demand, Made In Space plans to develop and operate larger scale microgravity production facilities for ZBLAN and other microgravity enabled materials.
Jul 20, 2016
DARPA Wants A.I. to Control All Our Wireless Communication
Posted by Karen Hurst in category: robotics/AI
Jul 20, 2016
Killer ‘legobots’ are coming: US Military to build brickbots
Posted by Karen Hurst in categories: computing, drones, military
Plug and play is preparing to launch.
DARPA hopes to shrink traditional military machines into single ‘chiplets’ to build a library of components to aid everything from smart drone building to instant language translation. Shown, an artist’s impression of the components that could be shrunk onto a single chip.
Jul 20, 2016
‘India’s Hawking’ wants to work for the disabled
Posted by Karen Hurst in category: neuroscience
KURUKSHETRA: Akshansh Gupta, who suffers from cerebral palsy, is developing a software that can function on signals received from the brain.
Jul 20, 2016
Liquid Biopsies Developed for Ovarian Cancer: Mayo Clinic
Posted by Karen Hurst in category: biotech/medical
Mayo Clinic researchers have developed the first liquid biopsies from blood tests and DNA sequencing that can detect ovarian cancer long before a tumor reappears.
The advance, reported by the Mayo Clinic Center for Individualized Medicine, provides a promising new way to monitor and treat recurrences of ovarian cancer — a hard-to-detect disease that claims many lives.
Lead researcher Dr. George Vasmatzis, Ph.D., of the Department of Laboratory Medicine and Pathology at Mayo Clinic, said the development could lead to earlier intervention and more effective, individualized treatment for the often-fatal condition.
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Jul 20, 2016
Mall of America joins virtual reality revolution
Posted by Karen Hurst in category: virtual reality
Even the shopping malls are going VR.
Mall of America is using leading-edge technology to enhance the on- and offsite customer experience.
The Bloomington, Minnesota-based center is the latest retail participant to adopt virtual reality (VR) technology. A new, VR-based immersive experience allows customers to “see” retail, entertainment and live events within the mall.
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