Summary: Those who are prone to motion sickness have a harder time adapting to cybersickness and different virtual reality environments. However, people can adapt to the effects of VR-associated cybersickness by playing the same game repeatedly.
Source: Iowa State University
While virtual reality has been around for decades, a combination of higher-resolution graphics, smoother tracking of the user’s movements and cheaper, sleeker headsets has propelled the immersive technology into arenas beyond gaming and military training.
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