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Archive for the ‘augmented reality’ category

Dec 21, 2024

New Xreal glasses: virtual screens compatible with nearly all devices

Posted by in categories: augmented reality, entertainment, mobile phones

Xreal is making waves in the world of mixed reality technology, offering a unique approach with its lightweight, almost portable glasses that project virtual screens directly in front of users’ eyes. The latest models, Xreal One and One Pro, come with a game-changing feature that enhances their usability—plug-and-play compatibility with nearly any device equipped with a USB-C video output.

Unlike previous models like the Air 2 Ultra, the Xreal One and One Pro are focused purely on screen mirroring. The glasses can seamlessly display content from an extensive range of devices, including iPhones, Android smartphones, Macs, PCs, and even the Steam Deck. All it takes is a quick connection via USB-C, and you’ll have a massive virtual screen in front of you—perfect for work, gaming, or watching a movie.

The technology behind these glasses relies on micro-OLED displays made by Sony, offering a resolution of 1920 × 1080 per eye. While this doesn’t quite match the ultra-high resolution of Apple’s Vision Pro, it’s worth noting that Xreal’s glasses come at a fraction of the cost—nearly ten times cheaper, in fact.

Dec 12, 2024

This Programmer Ran an Augmented Reality Game on a 2007 Nokia Phone

Posted by in categories: augmented reality, mobile phones, transportation

For those unaware, Whisk3D (original name Blendersito) is Dante’s Symbian-powered version of Blender, which he has been developing since late 2022. The app allows users to upload and model 3D characters on the phone, design game level assets, extrude vertices and edges, create planes, and even connect the phone to a monitor and keyboard for more convenient use.

In a true Blender fashion, Dante’s Whisk3D is open-source and can be accessed via the creator’s GitHub page. You can also support Dante here and check out more jaw-dropping experiments with Nokia-ran Blender over here.

Dec 12, 2024

DNA sequencing test can predict prognosis for advanced prostate cancer patients

Posted by in categories: augmented reality, biotech/medical, genetics

Published in Nature Communications, a new study led by the University of Minnesota Medical School and Duke University found that a DNA sequencing test for advanced prostate cancer patients can distinguish between patients with poor and favorable prognoses.

The new blood-based —called AR-ctDETECT—is designed to detect and analyze small fragments of tumor-derived DNA in the blood of certain with advanced, .

In this new study, the AR-ctDETECT test was used to analyze DNA from more than 770 from a phase 3 clinical trial of advanced prostate cancer patients. The test identified circulating tumor DNA (ctDNA) in 59% of patients with metastatic prostate cancer. Patients with detectable circulating tumor DNA had significantly worse overall survival compared to those without. These results demonstrate the potential of the AR-ctDETECT test to provide key genetic information to tailor treatments based on similar characteristics among patients.

Dec 11, 2024

Apple LiDAR Sensor for 3D Surveying: Tests and Results in the Cultural Heritage Domain

Posted by in categories: augmented reality, mobile phones

🏛️⛩️ ✍️ Lorenzo Teppati Losè et al.


The launch of the new iPad Pro by Apple in March 2020 generated high interest and expectations for different reasons; nevertheless, one of the new features that developers and users were interested in testing was the LiDAR sensor integrated into this device (and, later on, in the iPhone 12 and 13 Pro series). The implications of using this technology are mainly related to augmented and mixed reality applications, but its deployment for surveying tasks also seems promising. In particular, the potentialities of this miniaturized and low-cost sensor embedded in a mobile device have been assessed for documentation from the cultural heritage perspective—a domain where this solution may be particularly innovative. Over the last two years, an increasing number of mobile apps using the Apple LiDAR sensor for 3D data acquisition have been released.

Nov 21, 2024

Revolutionizing Light Control: Caltech’s Mind-Bending 3D-Printed Optical Devices

Posted by in categories: 3D printing, augmented reality, information science

Caltech’s new optical devices, evolved by algorithms and crafted via precise 3D printing, offer advanced light-manipulation for applications like augmented reality and cameras.

Researchers at Caltech have developed a groundbreaking technology that “evolves” optical devices and fabricates them using a specialized 3D printer. These devices, composed of optical metamaterials, gain their unique properties from nanometer-scale structures. This innovation could enable cameras and sensors to detect and manipulate light in ways previously impossible at such small scales.

The research was conducted in the lab of Andrei Faraon, the William L. Valentine Professor of Applied Physics and Electrical Engineering and was published in the journal Nature Communications.

Nov 21, 2024

Ultra-compact optical design enhances virtual and augmented reality device cameras

Posted by in categories: augmented reality, drones, mobile phones, nanotechnology, virtual reality

Researchers from Seoul National University College of Engineering announced they have developed an optical design technology that dramatically reduces the volume of cameras with a folded lens system utilizing “metasurfaces,” a next-generation nano-optical device.

By arranging metasurfaces on the so that light can be reflected and moved around in the glass substrate in a folded manner, the researchers have realized a with a thickness of 0.7mm, which is much thinner than existing refractive lens systems. The research was published on Oct. 30 in the journal Science Advances.

Traditional cameras are designed to stack multiple glass lenses to refract light when capturing images. While this structure provided excellent high-quality images, the thickness of each lens and the wide spacing between lenses increased the overall bulk of the camera, making it difficult to apply to devices that require ultra-compact cameras, such as virtual and augmented reality (VR-AR) devices, smartphones, endoscopes, drones, and more.

Nov 18, 2024

Trump’s AI Plans Could Change Everything: Inside The Next AI Revolution

Posted by in categories: augmented reality, blockchains, cryptocurrencies, government, policy, robotics/AI

🚀 Q: How might Trump’s administration impact AI development in the US? A: Trump aims to make America “first in AI” by dismantling Biden’s policy framework and reducing government regulation, potentially leading to skyrocketing growth in AI, cryptocurrencies, blockchain, Web3, and augmented reality.

🔓 Q: What’s J.D. Vance’s stance on AI development? A: Trump’s potential VP J.D. Vance supports open source AI and decentralized power, aiming to prevent large tech companies from steering regulation and allowing smaller innovators to compete.

Nov 18, 2024

AI-based tool creates simple interfaces for virtual and augmented reality

Posted by in categories: augmented reality, robotics/AI, virtual reality

A paper published in Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, by researchers in Carnegie Mellon University’s Human-Computer Interaction Institute, introduces EgoTouch, a tool that uses artificial intelligence to control AR/VR interfaces by touching the skin with a finger.

Nov 16, 2024

Metalenses harness AI for high-resolution, full-color imaging for compact optical systems

Posted by in categories: augmented reality, mobile phones, robotics/AI, virtual reality

Modern imaging systems, such as those used in smartphones, virtual reality (VR), and augmented reality (AR) devices, are constantly evolving to become more compact, efficient, and high-performing. Traditional optical systems rely on bulky glass lenses, which have limitations like chromatic aberrations, low efficiency at multiple wavelengths, and large physical sizes. These drawbacks present challenges when designing smaller, lighter systems that still produce high-quality images.

Nov 3, 2024

Disney forms dedicated AI and XR group to coordinate company-wide use and adoption

Posted by in categories: augmented reality, business, robotics/AI, virtual reality

Disney is adding another layer to its AI and extended reality strategies. As first reported by Reuters, the company recently formed a dedicated emerging technologies unit. Dubbed the Office of Technology Enablement, the group will coordinate the company’s exploration, adoption and use of artificial intelligence, AR and VR tech.

It has tapped Jamie Voris, previously the CTO of its Studios Technology division, to oversee the effort. Before joining Disney in 2010, Voris was the chief technology officer at the National Football League. More recently, he led the development of the company’s Apple Vision Pro app. Voris will report to Alan Bergman, the co-chairman of Disney Entertainment. Reuters reports the company eventually plans to grow the group to about 100 employees.

“The pace and scope of advances in AI and XR are profound and will continue to impact consumer experiences, creative endeavors, and our business for years to come — making it critical that Disney explore the exciting opportunities and navigate the potential risks,” Bergman wrote in an email Disney shared with Engadget. “The creation of this new group underscores our dedication to doing that and to being a positive force in shaping responsible use and best practices.”

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