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Archive for the ‘virtual reality’ category

Dec 19, 2024

MouseGoggles offer immersive look into neural activity

Posted by in categories: genetics, neuroscience, virtual reality

Thanks to their genetic makeup, their ability to navigate mazes and their willingness to work for cheese, mice have long been a go-to model for behavioral and neurological studies.

In recent years, they have entered a new arena—virtual reality—and now Cornell researchers have built miniature VR headsets to immerse them more deeply in it.

The team’s MouseGoggles—yes, they look as cute as they sound—were created using low-cost, off-the-shelf components, such as smartwatch displays and tiny lenses, and offer visual stimulation over a wide field of view while tracking the mouse’s eye movements and changes in pupil size.

Dec 11, 2024

Rehabilitation Reimagined : The power of Virtual Reality in Therapy

Posted by in categories: space, virtual reality

We can expect to see more recommendations for VR in catastrophic injury cases.

Immersive Virtual Reality (IVR or VR) as a tool in rehabilitation is changing at pace and has far reaching consequences that will increasingly be seen in the claims space.

Combined with AI powered treatment planning and smart home devices for daily rehabilitation, innovative technologies are now evident in all aspects of rehabilitation.

Dec 10, 2024

How Gaming Built The Metaverse While Big Tech Wasn’t Looking

Posted by in categories: biotech/medical, economics, robotics/AI, virtual reality

Just as the metaverse industry finally began its breakthrough, ChatGPT’s launch in November 2022 proved a technological avalanche. Amid post-pandemic economic pressures, companies pivoted away from metaverse aspirations to AI adoption, seeking immediate returns through automation and virtualization.

Apple’s 2023 entry into the space with Vision Pro VR headset has similarly faced challenges. At $3,499, with limited content and a sparse developer ecosystem, Apple struggles to find its market. Early projections suggest initial production runs of fewer than 400,000 units.

What if we’ve been looking for the metaverse in the wrong places? While Meta, HTC and Sony have so far struggled to establish their vision of a VR-first digital world, gaming platforms like Roblox quietly built what might be the actual metaverse.

Dec 9, 2024

A new way to create realistic 3D shapes using generative AI

Posted by in categories: information science, media & arts, robotics/AI, virtual reality

Creating realistic 3D models for applications like virtual reality, filmmaking, and engineering design can be a cumbersome process requiring lots of manual trial and error.

While generative artificial intelligence models for images can streamline artistic processes by enabling creators to produce lifelike 2D images from text prompts, these models are not designed to generate 3D shapes. To bridge the gap, a recently developed technique called Score Distillation leverages 2D image generation models to create 3D shapes, but its output often ends up blurry or cartoonish.

Continue reading “A new way to create realistic 3D shapes using generative AI” »

Dec 4, 2024

Engineers Create a Lollipop That Brings Taste to Virtual Reality

Posted by in categories: biotech/medical, virtual reality

The dream of many – to try the taste through a monitor – is getting closer.

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A team of biomedical engineers and virtual reality experts has developed a groundbreaking lollipop-shaped interface that simulates taste in virtual reality.

Dec 1, 2024

This New AI Is SCARY — Like SORA But LIMITLESS

Posted by in categories: robotics/AI, transportation, virtual reality

The Matrix is a groundbreaking AI model capable of generating infinite, high-quality video worlds in real time, offering unmatched interactivity and adaptability. Developed using advanced techniques like the Video Diffusion Transformer and Swin-DPM, it enables seamless, frame-level precision for creating dynamic, responsive simulations. This innovation surpasses traditional systems, making it a game-changer for gaming, autonomous vehicle testing, and virtual environments.

🔍 Key Topics Covered:
The Matrix AI model and its ability to generate infinite, interactive video worlds.
Real-time applications in gaming, autonomous simulations, and dynamic virtual environments.
Revolutionary AI techniques like Video Diffusion Transformer, Swin-DPM, and Interactive Modules.

Continue reading “This New AI Is SCARY — Like SORA But LIMITLESS” »

Dec 1, 2024

Children’s Hospital Colorado using virtual reality to make procedures easier for patients

Posted by in categories: biotech/medical, entertainment, virtual reality

https://www.youtube.com/watch?app=desktop&v=gmqn7x1cjuk

The Gaming Technology Department at Children’s hospital oversees the implementation of gaming and VR into procedures that might be scary or painful to their patients.

Nov 21, 2024

Ultra-compact optical design enhances virtual and augmented reality device cameras

Posted by in categories: augmented reality, drones, mobile phones, nanotechnology, virtual reality

Researchers from Seoul National University College of Engineering announced they have developed an optical design technology that dramatically reduces the volume of cameras with a folded lens system utilizing “metasurfaces,” a next-generation nano-optical device.

By arranging metasurfaces on the so that light can be reflected and moved around in the glass substrate in a folded manner, the researchers have realized a with a thickness of 0.7mm, which is much thinner than existing refractive lens systems. The research was published on Oct. 30 in the journal Science Advances.

Traditional cameras are designed to stack multiple glass lenses to refract light when capturing images. While this structure provided excellent high-quality images, the thickness of each lens and the wide spacing between lenses increased the overall bulk of the camera, making it difficult to apply to devices that require ultra-compact cameras, such as virtual and augmented reality (VR-AR) devices, smartphones, endoscopes, drones, and more.

Nov 18, 2024

AI-based tool creates simple interfaces for virtual and augmented reality

Posted by in categories: augmented reality, robotics/AI, virtual reality

A paper published in Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, by researchers in Carnegie Mellon University’s Human-Computer Interaction Institute, introduces EgoTouch, a tool that uses artificial intelligence to control AR/VR interfaces by touching the skin with a finger.

Nov 16, 2024

Engineering wiredengineers on October 4, 2024: Disney’s HoloTile is a groundbreaking 360-degree treadmill designed for virtual reality

Posted by in categories: engineering, virtual reality

It allows multiple users to walk in any direction without colliding, enhancing VR immersion. Developed by Disney Imagineer Lanny Smoot, this innovation could revolutionize VR experiences and stage performances. (Video Credit: Disney Parks/YouTube)

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