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Dec 19, 2024

Scientists Have Confirmed the Existence of a Third Form of Magnetism

Posted by in category: entertainment

This could change the game.

Dec 15, 2024

Gambling in Space: The Future of Entertainment Beyond Earth

Posted by in categories: entertainment, space travel

Conquering space is among the main challenges humanity now has — and the huge number of discoveries made in recent decades suggests that nothing is impossible. Tourism beyond Earth is already gaining popularity, and this sector will evolve soon. However, simply enjoying the space views may become boring shortly, and travellers will search for alternative entertainment options. It’s now pretty early to ask whether people will be able to build a land-based casino on the Moon, but some experiences may become available in the near future. The iGaming sector is rapidly evolving, leaving offline settings behind. We can predict that space gambling will begin from top-rated slot games not on GamStop, which are widely accessible globally. Casino platforms have a vast growth potential nowadays, so what would prevent people from using them when enjoying space tourism?

The first bet beyond the Earth has already been placed — this significant event happened in 2021 when Jared Isaacman, the Inspiration 4x commander, wagered on the NFL. Although it may take a while for such betting experiences to become more widespread, the beginning has already been made.

Dec 14, 2024

Breakthrough film converts body heat into electricity for wearables

Posted by in categories: entertainment, wearables

QUT researchers develop a film that converts body heat into electricity, potentially eliminating the need for batteries in wearable tech.

Dec 13, 2024

The Thesis that Killed Academia?

Posted by in category: entertainment

Brilliant is a great place to improve your problem solving skills! First 30 days are free and 20% off the annual premium subscription when you use our link ➜ https://brilliant.org/sabine.

This is a brief comment on the recent social media episode in which a young woman attracted a lot of attention by graduating with a thesis on olfactory suppression in English prose. In this video, I try to put these events into context. I find it difficult to wrap my head around the sudden outrage. Let me know what you think about this.

Continue reading “The Thesis that Killed Academia?” »

Dec 12, 2024

Music by Protector 101 : “Runners” (2011)

Posted by in categories: entertainment, media & arts

Video edit by Lueur Verte.

Footage taken from the movie : Blade Runner (1982)

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Dec 11, 2024

Ubisoft fixes Windows 11 24H2 conflicts causing game crashes

Posted by in category: entertainment

Microsoft has now partially lifted a compatibility hold blocking the Windows 24H2 update on systems with some Ubisoft games after the French video game publisher has fixed bugs causing crashes, freezes, and audio issues.

The company blocked Windows 24H2 upgrades on PCs with Assassin’s Creed, Star Wars Outlaws, and Avatar: Frontiers of Pandora games more than two weeks ago, following a stream of user reports on Reddit [1, 2] and the Microsoft Answers forums [1, 2, 3] that these games were no longer working correctly.

Windows users affected by this known issue were particularly frustrated as they reported these issues in the Windows Insider Feedback Hub, on Reddit, and other online platforms since Windows 11 24H2 was still in preview.

Dec 7, 2024

A single algorithm can help robots make good decisions in real time

Posted by in categories: entertainment, information science, robotics/AI

In 2018, Google DeepMind’s AlphaZero program taught itself the games of chess, shogi, and Go using machine learning and a special algorithm to determine the best moves to win a game within a defined grid. Now, a team of Caltech researchers has developed an analogous algorithm for autonomous robots—a planning and decision-making control system that helps freely moving robots determine the best movements to make as they navigate the real world.

“Our algorithm actually strategizes and then explores all the possible and important motions and chooses the best one through dynamic simulation, like playing many simulated games involving moving robots,” says Soon-Jo Chung, Caltech’s Bren Professor of Control and Dynamical Systems and a senior research scientist at JPL, which Caltech manages for NASA. “The breakthrough innovation here is that we have derived a very efficient way of finding that optimal safe motion that typical optimization-based methods would never find.”

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Dec 4, 2024

Genie 2: A large-scale foundation world model

Posted by in categories: entertainment, robotics/AI

Games play a key role in AI research.


Generating unlimited diverse training environments for future general agents.

Today we introduce Genie 2, a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents. Based on a single prompt image, it can be played by a human or AI agent using keyboard and mouse inputs.

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Dec 1, 2024

PlayStation at 30: How Sony’s gray box conquered gaming

Posted by in category: entertainment

Japanese electronics giant Sony is set to celebrate 30 years since it launched the PlayStation console, the little gray box that catapulted the firm into the gaming big league.

PlayStation was Sony’s first foray into the world of video games and when it hit the shelves in Japan on December 3, 1994, the company needed to sell one million units to cover its costs.

In the end, the gadget became a legend, selling more than 102 million units, helping to launch many of the industry’s best-loved franchises and positioning Sony as a heavyweight in a hugely lucrative sector.

Dec 1, 2024

Children’s Hospital Colorado using virtual reality to make procedures easier for patients

Posted by in categories: biotech/medical, entertainment, virtual reality

https://www.youtube.com/watch?app=desktop&v=gmqn7x1cjuk

The Gaming Technology Department at Children’s hospital oversees the implementation of gaming and VR into procedures that might be scary or painful to their patients.

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