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Archive for the ‘augmented reality’ category: Page 66

Oct 6, 2015

HoloLens ‘Project XRay’ lets you blast robot armies with a ray gun fist

Posted by in categories: augmented reality, entertainment, robotics/AI

https://youtube.com/watch?v=C3rNIxMlKmI

Microsoft took time during today’s Windows 10 Devices event to give the audience a more in-depth look at what its new HoloLens AR system is capable of. Minds were blown, jaws were dropped and more than a few digital robots were blown to smithereens during the 8-minute demo.

The game is called Project X-Ray. Microsoft developed it in-house as an experiment in “mixed-reality entertainment” and involves using the HoloLens controller as a ray gun to blast digital enemies which emerge from the room’s walls. Running around your living room while wearing a $3,000 headset (what Microsoft is reportedly planning to charge developers) probably isn’t the safest of indoor activities, but dang this game looks insanely fun regardless.

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Sep 22, 2015

Minority Report, Limitless TV shows launch Monday, Tuesday

Posted by in categories: augmented reality, biotech/medical, computing, neuroscience, virtual reality

A sequel to Steven Spielberg’s epic movie, MINORITY REPORT is set in Washington, D.C., 10 years after the demise of Precrime, a law enforcement agency tasked with identifying and eliminating criminals … before their crimes were committed. Now, in 2065, crime-solving is different, and justice leans more on sophisticated and trusted technology than on the instincts of the precogs. Sept. 21 series premiere Mondays 9/8:00c

LIMITLESS, based on the feature film, is a fast-paced drama about Brian Finch, who discovers the brain-boosting power of the mysterious drug NZT and is coerced by the FBI into using his extraordinary cognitive abilities to solve complex cases for them. Sept. 22 series premiere Tuesdays 10/9c

Topics: Cognitive Science/Neuroscience | Entertainment/New Media | Human Enhancement | VR/Augmented Reality/Computer Graphics.

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Sep 18, 2015

Satya Nadella: Once you use HoloLens, there’s no going back

Posted by in categories: augmented reality, computing

Speaking at Salesforce’s Dreamforce 2015 conference, Microsoft CEO Satya Nadella shared updates on the company’s HoloLens holographic headset-based computing technology.

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Sep 15, 2015

Augmented reality expert explains how AR will help humanity

Posted by in categories: augmented reality, futurism, virtual reality

We’ve been hearing and seeing plenty about augmented reality these days — from Microsoft’s HoloLens to the mysterious Google-backed startup Magic Leap — but aside from the gee-whiz factor, its benefits can sometimes feel almost as illusory as virtual images. Gaia Dempsey, managing director of DAQRI, which makes an AR-enabled smart hard hat, offers up a strong case for why augmented reality is more than just hype. In a new video for the upcoming Future of Storytelling Summit (which also produced the stunning video of animation legend Glen Keane drawing in VR), Dempsey explains how AR could fundamentally change the way we learn and experience the world. For example, it’s one thing to be told how the mechanics of a clock works in text or video, it’s an entirely different experience to be able to manipulate a moving set of clock gears in three dimensions.

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Aug 20, 2015

Tech’s Biggest Ideas and How They Take Hold — With Marc Andreessen and Dan Siroker | Andreessen Horowitz

Posted by in categories: augmented reality, biotech/medical, cryptocurrencies, encryption, internet, mobile phones, polls, robotics/AI, transparency, virtual reality

https://soundcloud.com/a16z/a16z-podcast-techs-big-ideas-and…andreessen

Jul 20, 2015

Toss your manual overboard—augmented reality aims at big industry — Lee Hutchinson | Ars Technica

Posted by in category: augmented reality

“Nunes demonstrated this with a tablet in the augmented reality lab and a small 3D-printed duplicate of a piece of well hardware. The maintenance manual app used the tablet’s camera to figure out what kind of hardware it was looking at, and then was able to track the component as the tablet moved around it. The operator could look up installation procedures and see steps demonstrated in 3D on the parts each step involves, rather than having to refer to static printed diagrams.” Read more

Jul 4, 2015

The Real-Life Dangers of Augmented Reality — Eric E. Sabelman & Roger Lam | IEEE Spectrum

Posted by in category: augmented reality

http://memeburn.com/wp-content/uploads/2013/03/Tony-Stark.jpg

“To understand how AR wearables affect the way a typical person perceives the world, we considered various natural impairments to vision.…A poorly designed AR interface could interfere with vision to the same degree as these diseases.” Read more

Jun 10, 2015

Oculus Rift, Magic Leap, and the Future of Reality … By Ava Kofman | The Atlantic

Posted by in categories: augmented reality, electronics, hardware, information science, innovation, media & arts, software, virtual reality

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Vannevar Bush’s prediction, half a century later, rings true: “The world has arrived at an age of cheap complex devices of great reliability; and something is bound to come of it.”

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Apr 18, 2015

Game-Changing Technologies

Posted by in categories: augmented reality, disruptive technology, economics, space

Game-changing technologies can be a waste of money or a competitive advantage. It depends on the technology and the organization.

It seems like the term “game-changing” gets tossed around a lot lately. This is particularly true with respect to new technologies. But what does the term mean, what are the implications, and how can you measure it?

With regarding to what it means, I like the MacMillan dictionary definition for game-changing. It is defined as “Completely changing the way that something is done, thought about, or made.” The reason I like this definition is it captures the transformational nature of what springs to mind when I hear the term game-changing. This should be just what it says. Not just a whole new ball game, but a whole new type of game entirely.

Every industry is unique. What is a game-changer for one, might only be a minor disruption or improvement for another. For example, the internal combustion engine was a game-changer for the transportation industry. It was important, though less of a game-changer for the asphalt industry due to secondary effect of increased demand for paved roads.

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Apr 1, 2015

Augmented reality gets to work—and gets past the “Glassholes”

Posted by in category: augmented reality

by — ars technica
Augmented reality (AR) is a technology that has been on the cusp of becoming the next big thing for over 20 years. But the technology—the projection of data or digital imagery over real-world objects—has largely remained the stuff of fighter cockpits at the high end and of mobile games and art projects on the low. The promise of Google Glass—real augmented reality for the masses—failed to materialize.

That doesn’t mean the technology won’t fly at all. While many organizations experimented with Glass, other devices already in the hands—and on the heads—of companies and software developers have been pushing forward augmented reality in multiple industries. Work is being done today to integrate corporate cloud applications and data from intelligent machines connected to the “Internet of Things” into applications for mobile and wearable devices. And all this could help make humans on the factory floor, on the flight line, in hospitals, and in the field more effective and efficient. With Microsoft’s HoloLens promising a standard development platform for AR, the cost of building those applications could plummet in the next few years.Read more

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