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Archive for the ‘electronics’ category: Page 103

Jul 9, 2015

IBM Discloses Working Version of a Much Higher-Capacity Chip

Posted by in categories: computing, electronics

A consortium of which the company is a part has made working versions of ultradense seven-nanometer chips, capable of holding much more information than existing chips.

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Jul 9, 2015

IBM Announces Computer Chips More Powerful Than Any in Existence

Posted by in categories: computing, electronics

IBM’s newest computer chips contain seven-nanometer transistors. As points of comparison, a strand of DNA is about 2.5 nanometers in diameter and a red blood cell is roughly 7,500 nanometers in diameter.

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Jun 30, 2015

Holographic Heads-Up Display Is Coming To Your Windshield — Ana Alves WTVox

Posted by in categories: electronics, holograms

navion-smart-wearable-for-cars

There are plenty of ways to get directions in the car, but most have one big shortcoming. Whether you’re using a standalone GPS, in-car navi system, smartphone, the Apple Watch, or even a paper map, you have to look away from the road (you know, that thing you’re supposed to be paying attention to when driving) in order to see where you’re supposed to be going.

So how to keep your eyes on the road and not get lost? One option is the heads-up display. Increasingly common on high-end cars, these devices project things like navigation directions and current speed onto the windshield, so the driver has important information right in their field of vision. Read more

Jun 30, 2015

Swedish scientists create an artificial neuron that mimicks an organic one

Posted by in categories: electronics, futurism, neuroscience

Chemical-to-electrical-to-chemical signal transmission. A conventional neuron (upper panel) senses chemical signals (orange circles), which trigger an electrical pulse of membrane depolarization (action potential) along the axon, causing chemical release at the axon terminals (blue circles). This process can be mimicked (lower panel) by a chemical biosensor (for glutamate or acetylcholine) connected to an axon-mimicking organic electronic ion pump that transmits electrons/ions and generates chemicals — forming an organic electronic biomimetic neuron. (credit: Daniel T. Simon et al./Biosensors and Bioelectronics)

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Jun 15, 2015

Welcome to Project Soli

Posted by in category: electronics

Project Soli is developing a new interaction sensor using radar technology. The sensor can track sub-millimeter motions at high speed and accuracy. It fits onto a chip, can be produced at scale and built into small devices and everyday objects.

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Jun 14, 2015

Wi-Fi-powered electronics make Nikola Tesla’s dream a reality

Posted by in category: electronics

The next billion devices may be powered from thin air, according to a team of researchers from the University of Washington

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Jun 10, 2015

Oculus Rift, Magic Leap, and the Future of Reality … By Ava Kofman | The Atlantic

Posted by in categories: augmented reality, electronics, hardware, information science, innovation, media & arts, software, virtual reality

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Vannevar Bush’s prediction, half a century later, rings true: “The world has arrived at an age of cheap complex devices of great reliability; and something is bound to come of it.”

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Jan 4, 2015

New Book: An Irreverent Singularity Funcyclopedia, by Mondo 2000’s R.U. Sirius.

Posted by in categories: 3D printing, alien life, automation, big data, bionic, bioprinting, biotech/medical, complex systems, computing, cosmology, cryptocurrencies, cybercrime/malcode, cyborgs, defense, disruptive technology, DNA, driverless cars, drones, economics, electronics, encryption, energy, engineering, entertainment, environmental, ethics, existential risks, exoskeleton, finance, first contact, food, fun, futurism, general relativity, genetics, hacking, hardware, human trajectories, information science, innovation, internet, life extension, media & arts, military, mobile phones, nanotechnology, neuroscience, nuclear weapons, posthumanism, privacy, quantum physics, robotics/AI, science, security, singularity, software, solar power, space, space travel, supercomputing, time travel, transhumanism

Quoted: “Legendary cyberculture icon (and iconoclast) R.U. Sirius and Jay Cornell have written a delicious funcyclopedia of the Singularity, transhumanism, and radical futurism, just published on January 1.” And: “The book, “Transcendence – The Disinformation Encyclopedia of Transhumanism and the Singularity,” is a collection of alphabetically-ordered short chapters about artificial intelligence, cognitive science, genomics, information technology, nanotechnology, neuroscience, space exploration, synthetic biology, robotics, and virtual worlds. Entries range from Cloning and Cyborg Feminism to Designer Babies and Memory-Editing Drugs.” And: “If you are young and don’t remember the 1980s you should know that, before Wired magazine, the cyberculture magazine Mondo 2000 edited by R.U. Sirius covered dangerous hacking, new media and cyberpunk topics such as virtual reality and smart drugs, with an anarchic and subversive slant. As it often happens the more sedate Wired, a watered-down later version of Mondo 2000, was much more successful and went mainstream.”


Read the article here >https://hacked.com/irreverent-singularity-funcyclopedia-mondo-2000s-r-u-sirius/

Dec 29, 2014

Corporate Reconnoitering?

Posted by in categories: cybercrime/malcode, cyborgs, defense, economics, electronics, encryption, engineering, ethics, existential risks, finance, futurism, information science, innovation, life extension, physics, science, security, sustainability

Corporate Reconnoitering?

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ABSOLUTE END.

Authored By Copyright Mr. Andres Agostini

White Swan Book Author (Source of this Article)

http://www.LINKEDIN.com/in/andresagostini

Continue reading “Corporate Reconnoitering?” »

Dec 29, 2014

RoomAlive transforms your living room into an interactive video game

Posted by in categories: electronics, entertainment

By — Gizmag

RoomAlive is the latest prototype from Microsoft Research

Microsoft Research has moved on from IllumiRoom, its concept for adding visuals to the periphery of gamers’ television sets. After concluding that that system — which used a Kinect camera and a projector to bring video games into the living room — was too expensive to be released commercially, the company has revealed RoomAlive, which is even more expensive and even less practical. Thankfully, it’s also an intriguing glimpse at the possible future of gaming.

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