Menu

Blog

Archive for the ‘entertainment’ category: Page 25

Feb 9, 2023

Former Go Champion Loses to DeepMind, Quits Because AI “Cannot Be Defeated”

Posted by in categories: entertainment, robotics/AI

Is there any strategy or alliance too complex for its ruthless intelligence? Meta AI made a groundbreaking announcement with the launch of CICERO — the first-ever AI (artificial intelligence) capable of winning at Diplomacy, a multiplayer strategy game that calls for mutual trust, compromise, and teamwork. This marks a significant milestone in AI evolution.


South Korean Go champion Lee Se-dol has retired after being beat by DeepMind’s AlphaGo software. He told Yonhap news agency his decision was influenced by the fact that artificial intelligence (AI) “cannot be defeated.”

An entity that cannot be defeated

Continue reading “Former Go Champion Loses to DeepMind, Quits Because AI ‘Cannot Be Defeated’” »

Feb 6, 2023

Meta’s AI just became the first to outwit human players in Diplomacy

Posted by in categories: entertainment, robotics/AI

Is there any strategy or alliance too complex for its ruthless intelligence?

Meta AI made a groundbreaking announcement with the launch of CICERO — the first-ever AI (artificial intelligence) capable of winning at Diplomacy, a multiplayer strategy game that calls for mutual trust, compromise, and teamwork. This marks a significant milestone in AI evolution.

“CICERO moves AI from the gaming table into real-world applications.”

Continue reading “Meta’s AI just became the first to outwit human players in Diplomacy” »

Feb 2, 2023

Market Map: Generative AI for Virtual Worlds

Posted by in categories: entertainment, mapping, robotics/AI

Someday soon, we’ll speak entire universes into existence.

This article is a guide to the companies building the generative artificial intelligence technology that will lead to these virtual worlds (games, simulations, metaverse applications).

Continue reading “Market Map: Generative AI for Virtual Worlds” »

Feb 1, 2023

Flawless Truesync on “Fall”

Posted by in category: entertainment

DEMO OF FLAWLESS TRUESYNC AS USED ON THE MOVIE “FALL”

Jan 31, 2023

DeepMind’s ChatGPT-Like AI Writes Amazing Screenplays!

Posted by in categories: entertainment, physics, robotics/AI

❤️ Check out Weights & Biases and sign up for a free demo here: https://wandb.com/papers.

📝 The paper “Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionals” is available here:
https://deepmind.github.io/dramatron/details.html.

Continue reading “DeepMind’s ChatGPT-Like AI Writes Amazing Screenplays!” »

Jan 29, 2023

Determinants of escapism in adult video gamers with autism spectrum conditions: The role of affect, autistic burnout, and gaming motivation

Posted by in categories: biotech/medical, entertainment, neuroscience

😉


Persons with autism spectrum conditions (ASC) often engage in video gaming, one of the most common leisure activity in this population. Escapism, aimed at the avoidance of negative experiences or self-development, is considered as one of the main gaming motivations. Furthermore, escapism is a self-regulatory strategy used while suffering from autistic burnout, consisting of exhaustion, reduced social skills, anhedonia, and withdrawal. The goal of the current study was to determine predictors of escapism in video gaming among adult gamers with ASC. It was hypothesized that two types of escapism – self-suppression and self-expansion – would differentiate gaming motivations, affective outcomes, anhedonia, and autistic burnout rates. A total of 189 persons participated in the study (Mage = 27.52, SDage = 7.25), including 105 females. The results obtained indicated that self-suppression escapism was predicted by introjected regulation, positive and negative affect, and hedonic tone (F = 8.760, p < .001), while self-expansion was predicted by identified and integrated gaming motivations, hedonic tone, and positive affect (F = 23.066, p < .001). PLS-SEM analysis revealed good fit of the model with autistic burnout predicting self-suppression escapism. These results acknowledge the two-dimensional approach to escapism and highlight potential risk factors of self-suppression, especially among persons presenting symptoms of autistic burnout. Future research and clinical application directions are outlined.

Jan 27, 2023

Millions of gamers in China lose access to World of Warcraft

Posted by in categories: entertainment, internet

Blizzard entertainment’s servers were shut down this week after two decades.

Millions of gamers who grew up with stories of achievements in the medieval digital world of Azeroth were in tears after Tuesday night after their access to the World of Warcraft (WoW) game servers was removed in China, CNN.


Sascha Steinbach/Getty.

Continue reading “Millions of gamers in China lose access to World of Warcraft” »

Jan 26, 2023

Researchers use Avatar’s motion AI tech to track rare diseases

Posted by in categories: biotech/medical, entertainment, robotics/AI

The technology can detect disorders up to six months earlier than a doctor.

Researchers are using motion capture artificial intelligence technology that brings characters to life in films like Avatar to track the onset of diseases which affect movement, according to a report by the BBC

Continue reading “Researchers use Avatar’s motion AI tech to track rare diseases” »

Jan 24, 2023

See Viggo Mortensen As Neo In AI’s Imagined 1980s Matrix Movie

Posted by in categories: entertainment, robotics/AI

A new AI program is being used to recreate classic movies, and you can now see Viggo Mortensen as Neo in The Matrix.

Jan 18, 2023

Equilibrium Points in n-Person Games on JSTOR

Posted by in category: entertainment

John F. Nash, Equilibrium Points in n-Person Games, Proceedings of the National Academy of Sciences of the United States of America, Vol. 36, No. 1 (Jan. 15, 1950), pp. 48–49.

Page 25 of 133First2223242526272829Last