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Archive for the ‘entertainment’ category: Page 4

Aug 26, 2024

“Megalopolis” Trailer Pulled After Revelation That Its “Critic Quotes” Were AI-Generated Fakes

Posted by in categories: entertainment, robotics/AI

The trailer featured quotes from famous film critics panning Francis Ford Coppola’s previous films that appear to be made up by ChatGPT.

Aug 25, 2024

Hydrogel material shows unexpected learning abilities

Posted by in categories: biotech/medical, entertainment, robotics/AI

In a study published in Cell Reports Physical Science (“Electro-Active Polymer Hydrogels Exhibit Emergent Memory When Embodied in a Simulated Game-Environment”), a team led by Dr Yoshikatsu Hayashi demonstrated that a simple hydrogel — a type of soft, flexible material — can learn to play the simple 1970s computer game ‘Pong’. The hydrogel, interfaced with a computer simulation of the classic game via a custom-built multi-electrode array, showed improved performance over time.

Dr Hayashi, a biomedical engineer at the University of Reading’s School of Biological Sciences, said: Our research shows that even very simple materials can exhibit complex, adaptive behaviours typically associated with living systems or sophisticated AI.

This opens up exciting possibilities for developing new types of ‘smart’ materials that can learn and adapt to their environment.

Aug 21, 2024

Thomas Nagel’s ‘Mind and Cosmos’

Posted by in category: entertainment

Episode · Walden Pod · In this clip, we discuss natural teleology. Subscribe at patreon.com/waldenpod for the patron feed, where you can hear the full version of this episode and others.

Aug 21, 2024

Researchers to present New Tool for Enhancing AI Transparency and Accuracy at conference

Posted by in categories: entertainment, robotics/AI

While large language models (LLMs) have demonstrated remarkable capabilities in extracting data and generating connected responses, there are real questions about how these artificial intelligence (AI) models reach their answers. At stake are the potential for unwanted bias or the generation of nonsensical or inaccurate “hallucinations,” both of which can lead to false data.

That’s why SMU researchers Corey Clark and Steph Buongiorno are presenting a paper at the upcoming IEEE Conference on Games, scheduled for August 5–8 in Milan, Italy. They will share their creation of a GAME-KG framework, which stands for “Gaming for Augmenting Metadata and Enhancing Knowledge Graphs.”

The research is published on the arXiv preprint server.

Aug 20, 2024

Causal effect of video gaming on mental well-being in Japan 2020–2022 Human Behaviour

Posted by in categories: entertainment, neuroscience

This study uses a natural experiment with game console lotteries to identify the causal effect of video gaming on mental well-being in Japan (2020–2022). Results show that video gaming reduced psychological distress and improved life satisfaction.

Aug 11, 2024

PBS News Hour

Posted by in category: entertainment

New Mexico’s ‘Earthships’ offer unique living off the grid.

Season 2024 Episode 06/20/2024

Aug 8, 2024

X-ray imagery of vibrating diamond opens avenues for quantum sensing

Posted by in categories: entertainment, quantum physics

When it comes to materials for quantum sensors, diamond is the best game in town, says Cornell University professor Gregory Fuchs. Now he and a team of scientists have upped diamond’s game by generating exquisite imagery of diamond undergoing microscopic vibrations.

Aug 3, 2024

Infinity is fake: The base layer of reality is discrete | Joscha Bach and Lex Fridman

Posted by in category: entertainment

Lex Fridman Podcast.

433 videos.

Jul 24, 2024

Lightweight neural network enables realistic rendering of woven fabrics in real-time

Posted by in categories: entertainment, robotics/AI, virtual reality

Recent advances in the field of artificial intelligence (AI) and computing have enabled the development of new tools for creating highly realistic media, virtual reality (VR) environments and video games. Many of these tools are now widely used by graphics designers, animated film creators and videogame developers worldwide.

One aspect of virtual and digitally created environments that can be difficult to realistically reproduce is fabrics. While there are already various computational tools for digitally designing realistic -based items (e.g., scarves, blankets, pillows, clothes, etc.), creating and editing realistic renderings of these fabrics in real-time can be challenging.

Researchers at Shandong University and Nanjing University recently introduced a new lightweight artificial neural network for the real-time rendering of woven fabrics. Their proposed network, introduced in a paper published as part of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers ‘24, works by encoding the patterns and parameters of fabrics as a small latent vector, which can later be interpreted by a decoder to produce realistic representations of various fabrics.

Jul 23, 2024

2001: Creating Kubrick’s Space Odyssey

Posted by in categories: alien life, entertainment

2001: CREATING KUBRICK’S SPACE ODYSSEY chronicles the creation of one of the most influential films in the history of cinema. This new documentary examines the work of legendary director Stanley Kubrick and iconic novelist Arthur C. Clarke in creating what they called “the proverbial good science fiction movie.” Filmmaker Roger Lay, Jr. tackles the enigmatic film through interviews with 2001 star Keir Dullea (who played astronaut Dave Bowman) and choreographer Dan Richter (who played Moonwatcher, the proto-human ape who learned to use the first tool). Both provide personal insights into their work on the groundbreaking film.

Other interviews include 2001 visual effects technician Brian Johnson (Academy Award winner for Alien and Star Wars: The Empire Strikes Back), film historian Michael Benson (author of Space Odyssey: Kubrick, Clarke, and the Making of a Masterpiece), and technologist Jules Urbach (CEO of OTOY). They discuss not only the revolutionary visual effects of the Kubrick film, but also the movie’s enduring influence.

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