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Archive for the ‘entertainment’ category: Page 71

Sep 15, 2019

The Comet: Humanity’s Ongoing Journey as a Spacefaring Species

Posted by in categories: entertainment, space travel

Launched into space in 2004, Rosetta embarked on a 10-year journey through the cosmos. By 2014, the spacecraft reached its destination, made orbit, and successfully landed its lander module Philae.


A short film cataloging the Rosetta mission to comet 67P, providing a visual spectacle of its landing on the comet’s surface.

Sep 14, 2019

New cinematic trailer for Occupy Mars simulation game released

Posted by in categories: entertainment, food, space travel

The Martian frontier is yours in Occupy Mars — the upcoming (as of today: Coming soon) highly technical open world simulation game about Mars colonization from Polish indie game developer Pyramid Games. In the game you will be able to “build and upgrade your base, discover new amazing regions, conduct mining operations, retrieve water and generate oxygen, grow crops, fix broken parts, learn how to survive on Mars!”

Here is the newest cinematic trailer of the game and beautiful HD images from it. Note the SpaceX’s Starman style spacesuit and ITS v2016 Starship.

Sep 13, 2019

Panasonic Introduces Vacuum-Insulated Refrigerator

Posted by in category: entertainment

Panasonic has introduced what may be the first vacuum-panel-insulated refrigerator in the world. The 17.7 ft3 (501 l) NR-F503TE refrigerator-freezer, introduced in late 2008 in Japan, is insulated with Panasonic’s U-VacuaIV vacuum panels that consist of multiple layers of glass fibers and aluminum films sealed into a vacuum panel. The refrigerator-freezer uses 350 kWh per year, according to the company’s Japanese website (about 25% better than the U.S. federal standard). A larger, 21.3 ft3 (603 l) model, the NR-F603T, uses 440 kWh per year. EBN was unable to learn what type of refrigerant is used except that it is “non-CFC.” Whether the product will be introduced in North America is also not known.

Sep 13, 2019

Explore 100 Billion Realistic Galaxies with Space Engine

Posted by in categories: entertainment, space

Space Engine is a free-to-download, procedurally generated simulator that’s ten years in the making. Despite the incomprehensible size of the game’s universe, it was developed by one man. But now, he says, he can’t do it alone.

Sep 13, 2019

Scientists Fact Check Natural Disasters In Movies | Vanity Fair

Posted by in categories: business, climatology, entertainment, space travel

Environmental scientists Morgan Page, Michael Angove and Peter Gleick review the scientific validity of scenes from “San Andres,” “2012,” “The Day After Tomorrow,” “Volcano,” “Twister,” “Geostorm,” “The Core,” “Interstellar,” “Sharknado,” “The Perfect Storm,” “Pompeii,” “Noah,” “The Impossible,” “The Happening,” “Hard Rain,” and “Into the Storm”.
Environmental Experts:
Michael Angove — Tsunami Program Manager, NOAA
Dr. Morgan Page — Geophysicist, USGS
Peter Gleick — Hydrologist & Climatologist, Pacific Institute (www.gleick.com)
Tornado Safety info: https://www.weather.gov/safety/tornado
Tsunami Safety info: https://www.weather.gov/safety/tsunami
California Tsunami Safety info: https://www.tsunamizone.org
More about the UN/IOC Tsunami Program here: http://www.ioc-tsunami.org
The Pacific Institute: www.pacinst.com
Can my boat outrun a tsunami?
https://www.conservation.ca.gov/cgs/Documents/Tsunami/Can-my…sunami.pdf
NOAA’s influence on Twister: https://www.noaa.gov/stories/noaa-tornado-scientists-inspire…-years-ago

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Sep 10, 2019

🏺That time where it rained for two million years

Posted by in category: entertainment

🏺 That time where it rained for two million years.

Fyodor R.

At the beginning of the Triassic Period, the world was hot, and very dry. But then 234 million years ago, it started to rain and didn €™t stop for two million years. This period of intense rain called the Carnian Pluvial Episode killed of many of the early reptiles and set the stage for the dinosaurs to take over the world.

Sep 9, 2019

2019 Developer Circles from Facebook Community Challenge

Posted by in categories: augmented reality, business, entertainment

Facebook’s Developer Circles are local communities designed to help developers learn and grow. For the 2019 Developer Circles Community Challenge, you are invited to build software applications that use at least one of three featured technologies: React360, Spark AR, and/or HTML5 Games. Your software must also fit into one of three categories: Gaming and Entertainment, Productivity and Utility, or Social Good.


Build software using React360, Spark AR, or HTML5 Games to give people the power to connect with friends and family, find communities and grow businesses.

Sep 8, 2019

Sensory overload: Some people genetically wired to detest bright lights, big sounds

Posted by in categories: entertainment, genetics

The average North American life – which values gregarious personalities, extroverted social styles, clamorous entertainment, bright lights and big sound – is simply too much for many sensitive people.

“This world is not built for sensitive people. In fact, our world is designed perfectly for those who are detached,” wrote Nicole Hollingshead, a Canadian empowerment blogger, in response to a Quora question about the highly sensitive person (HSP) trait. Her statement illustrates the way that most HSPs feel when comparing themselves to their seemingly unfazed non-HSP peers.

The term highly sensitive person was coined in the 1990s by husband and wife psychologist team Elaine Aron and Arthur Aron. The HSP trait is synonymous with the term sensory processing sensitivity (SPS) and is thought to be genetically determined and present at birth. SPS exists in 15–20 percent of the human population, and has been observed in over 100 nonhuman species.

Sep 5, 2019

VFX Breakdown | Simulation

Posted by in category: entertainment

Of my Sci-Fi short film Simulation.

Sep 4, 2019

Square Enix Shows Real-Time Graphics Of The Future

Posted by in categories: entertainment, futurism

Square Enix studio Luminous Productions has unveiled a new tech demo called “Back Stage” that shows how it uses ray-tracing tech. The demo is rendered in real-time.

Luminous Productions was established last year and staffed with former Final Fantasy XV staff. The game’s director Hajime Tabata initially headed up the studio. He has since left Square Enix.

As Siliconera points out, this tech demo shows off next-gen possibilities for its in-house Luminous Engine. Here, the real-time ray tracing shows the character’s face and emotions reflected in a realistic way that simply isn’t possible in previous real-time rending tech.

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