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Archive for the ‘entertainment’ category: Page 90

Jun 24, 2018

This virtual reality headset runs at human-eye resolution

Posted by in categories: entertainment, virtual reality

Varjo’s VR headset lets you see virtual objects in much greater detail, and could be used for training, design or entertainment.

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Jun 23, 2018

A Neuroscientist Says Video Games Positively Affect the Brain in Two Ways

Posted by in categories: entertainment, neuroscience

Ever watch ‘Your Brain on Blank’? Ever have a question about the brain? Then you’re in the right place. Join us as neuroscience Ph.D. candidate Shannon Odell takes a few minutes to answer some of the write-in questions from our viewers about how different stimuli affect your brain.

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Jun 22, 2018

Can science-based video games help kids with autism?

Posted by in categories: entertainment, neuroscience, science

An expanding arcade of video games takes aim at easing autism traits, from poor visual attention to problems with motor skills, but the evidence of the games’ effectiveness remains limited.

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Jun 21, 2018

Microsoft launches ambitious blockchain project to help creators get paid

Posted by in categories: bitcoin, entertainment

It seems that Microsoft isn’t done experimenting with blockchain technology.

Microsoft and Ernst & Young (EY) announced the launch of a blockchain solution for content rights and royalties management on Wednesday.

The blockchain solution is first implemented for Microsoft’s game publisher partners. Indeed, gaming giant Ubisoft is already experimenting with the technology.

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Jun 19, 2018

This New Chip Design Could Make Neural Nets More Efficient and a Lot Faster

Posted by in categories: entertainment, robotics/AI

Neural networks running on GPUs have achieved some amazing advances in artificial intelligence, but the two are accidental bedfellows. IBM researchers hope a new chip design tailored specifically to run neural nets could provide a faster and more efficient alternative.

It wasn’t until the turn of this decade that researchers realized GPUs (graphics processing units) designed for video games could be used as hardware accelerators to run much bigger neural networks than previously possible.

That was thanks to these chips’ ability to carry out lots of computations in parallel rather than having to work through them sequentially like a traditional CPU. That’s particularly useful for simultaneously calculating the weights of the hundreds of neurons that make up today’s deep learning networks.

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Jun 17, 2018

How Human Hibernation Will Soon Get Us to Mars

Posted by in categories: entertainment, space travel

It’ll be like that movie Passengers, but less creepy. #til

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Jun 15, 2018

Stephen Hawking’s Voice Will Be Broadcast Into Space

Posted by in categories: entertainment, space

Hawking is being interred at Westminster Abbey on Friday, with a thousand members of the public (selected through a lottery system) present for the ceremony. The physicist’s remains will be placed between those of Isaac Newton and Charles Darwin.

His voice will be broadcast into space after the service honoring his life.

Hawking’s words “have been set to an original score by composer Vangelis, most famous for his Chariots of Fire film theme,” the BBC reports.

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Jun 10, 2018

Jurassic World: Can we really resurrect a dinosaur?

Posted by in categories: biotech/medical, entertainment

This summer, the fifth instalment of the Jurassic Park franchise will be on the big screen, reinforcing a love of dinosaurs that has been with many of us since childhood. There is something awe inspiring about the biggest, fiercest, and “deadest” creatures that have ever walked the planet. But the films have had an additional benefit – they have sparked an interest in dinosaur DNA.

The “Mr DNA” sequence in the original movie is a great piece of science communication and the concept of extracting DNA from the bodies of “dino” blood-engorged mosquitoes is an outstanding piece of fiction. It is, however, just fiction.

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Jun 6, 2018

Why Children of Men has never been as shocking as it is now

Posted by in categories: entertainment, futurism

Nothing goes out of date more quickly than films set in the future. Big-screen visions of tomorrow always reflect the era in which they were made – hence the disco outfits in Flash Gordon. Most soon become quaint relics rather than uncanny prophecies of the shape of things to come. But then, on the other hand, there is Children of Men. Alfonso Cuarón’s feverish dystopian chase thriller is set in a decade’s time, in 2027, but it also came out a decade ago. By now, we should be chuckling at how far off-target its predictions were, both in their overall picture and their background minutiae. Instead, it’s tempting to ask whether Cuarón had access to a crystal ball.


Alfonso Cuarón’s dystopian thriller is one of the 21st Century’s most acclaimed films – and its version of the future is now disturbingly familiar. Nicholas Barber looks back.

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Jun 4, 2018

5 futuristic Westworld technologies and when they’ll be a reality

Posted by in categories: entertainment, robotics/AI

Creators of science fiction and fantasy books, films, and TV shows present stories of possible or imaginary worlds – and their presentations can range from the realistic to the fantastical. When we watch Westworld (and viewership is growing, with the season one finale drawing 2.2 million viewers ), we look forward 30 years into a potential future envisioned by its writers. Returning to the notion of reality and fantasy (or fact and fiction), the extent to which a sci-fi film might be descriptive of the future seems to be anybody’s guess.

However, we can actually get a sense of how reasonable the picture of the future that is being presented to us is if we consider it in terms of its pieces – particularly the technologies it presents. To consider the feasibility of the fascinating tools and other inventions depicted in these currently fictitious scenarios is, in some manner, to look through a window into the future. In a more functional sense, considering the show’s technology allows us a way to understand it in a broader cultural and historical context (as well as to better understand the possible future developments of these technologies through a fictional example).

Here are five key technologies from Westworld that are not AI, along with a sense of how close we are to actually having these seemingly “space-age” technologies available.

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