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Archive for the ‘habitats’ category: Page 131

Feb 13, 2016

Cloud-Brained Humanoid Robots Are Right around the Corner

Posted by in categories: biotech/medical, habitats, life extension, neuroscience, robotics/AI

As much as this article wants to promote that by 2020 that we will have terminator style robots acting as an in home nurse with patients (at least in the US) will be very hard to see. Most elderly as well as young children need more of human or personable interaction in their lives. I do highly suggest researchers (especially those that have studied children in orphanages where limited human interaction was available) to share your own insights of what happens to children who are without human contact at long periods as well as the elderly. I believe folks will rethink somethings and be more pragmatic in what these robots can and can do.


Published on Feb 3, 2016

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Feb 12, 2016

What homes on Mars will look like

Posted by in categories: habitats, space

What it might be like to live on Mars.


NASA revealed what homes on Mars will be like — and we don’t have to wait long.

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Feb 12, 2016

How Virtual Reality Is About to Totally Transform the Travel Industry

Posted by in categories: habitats, virtual reality

Experience your potential vacation options from your office or home prior to booking.


VR has obvious value when it comes to entertainment. But its best use may lie in tourism.

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Feb 11, 2016

Tech Ethics (And Where They’re Lacking)

Posted by in categories: computing, ethics, habitats, robotics/AI

The late Supreme Court Justice Potter Stewart once said, “Ethics is knowing the difference between what you have a right to do and what is right to do.”

As artificial intelligence (AI) systems become more and more advanced, can the same statement apply to computers?

According to many technology moguls and policymakers, the answer is this: We’re not quite there yet.

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Feb 11, 2016

A millionaire is building a replica of the Titanic called “Titanic II.” Seriously!

Posted by in category: habitats

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Feb 10, 2016

Singapore Makes Plans to 3D Print Public Housing

Posted by in categories: 3D printing, economics, habitats

In a world of economic scarcity, public housing has become essential for sheltering our species’ most vulnerable populations. Interestingly, the island city-state of Sinagpore having a unique approach to public housing, with 80% of the resident population living in government buildings and, more than that, the small nation implemented some housing practices that the United States has sometimes been too afraid to tackle when it comes to public housing: socioeconomically integrated public developments. Now, Singapore is moving beyond these important strategies to novel methods of construction, namely 3D printing.

sinagpore's public housing

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Feb 10, 2016

Should robots be friends or tools? Open-API platforms point strongly in one direction

Posted by in categories: habitats, mobile phones, robotics/AI

“There’s a reason the only robot a person is likely to have in their home today is a cleaning robot,” founder Shlomo Schwarz tells me during a recent call. “It gives added value to the person. You buy a cleaning robot because it cleans your house. You’re not buying a friend.” — when we say value; how do we know for sure. I know many consumers who bought the iRobot vacuums and don’t use them because for many of the women in my own family found it was limited in its usage.


An Israeli startup is modeling its Linux-based, Raspberry Pi-powered robot on the smartphone developer ecosystem.

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Feb 8, 2016

Here’s What NASA Thinks Our Martian Homes Will Look Like

Posted by in categories: habitats, space

The Red Planet is a hostile, barren world. So if we’re going to live there, we’re going to need to develop a new kind of home.

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Feb 6, 2016

Microbiologists discover caffeine-adapted bacteria living in the sludge in their office coffee machine

Posted by in categories: biotech/medical, habitats

We can just imagine the scenario that spawned this paper: a bunch of microbiologists sitting around the lab coffee machine, looking for a way to procrastinate, and voila…coffee machine microbiome! Here, the researchers not only sampled bacteria from 10 different Nespresso machines, but they also “conducted a dynamic monitoring of the colonization process in a new machine” (charge new lab coffee machine to grant: check). They found that bacteria rapidly colonized the sludge that sits inside the machines, and many of these species were adapted to the high levels of caffeine and other compounds found in coffee. We’d suggest that they study what lives in the office fridge next, but really–not even a microbiologist wants to go there!

The coffee-machine bacteriome: biodiversity and colonisation of the wasted coffee tray leach

“Microbial communities are ubiquitous in both natural and artificial environments. However, microbial diversity is usually reduced under strong selection pressures, such as those present in habitats rich in recalcitrant or toxic compounds displaying antimicrobial properties. Caffeine is a natural alkaloid present in coffee, tea and soft drinks with well-known antibacterial properties. Here we present the first systematic analysis of coffee machine-associated bacteria. We sampled the coffee waste reservoir of ten different Nespresso machines and conducted a dynamic monitoring of the colonization process in a new machine. Our results reveal the existence of a varied bacterial community in all the machines sampled, and a rapid colonisation process of the coffee leach. The community developed from a pioneering pool of enterobacteria and other opportunistic taxa to a mature but still highly variable microbiome rich in coffee-adapted bacteria. The bacterial communities described here, for the first time, are potential drivers of biotechnologically relevant processes including decaffeination and bioremediation.”

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Feb 6, 2016

Create VR experiences within VR itself using Unreal Engine

Posted by in categories: computing, habitats, neuroscience, virtual reality

Meet “Unreal Engine”; VR’s friend in VR game creations.


Epic Games has been teasing “the future of VR development” recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofounder Tim Sweeney says that while the company’s been supporting the likes of the Oculus Rift from the outset, the irony is that, up to this point, the experiences we’ve seen so far have been developed using the same tools as traditional video games. “Now you can go into VR, have the entire Unreal editor functioning and do it live,” he says. “It almost gives you god-like powers to manipulate the world.”

So rather than using the same 2D tools (a keyboard, mouse and computer monitor) employed in traditional game development, people making experiences for VR in Unreal can now use a head-mounted display and motion controllers to manipulate objects in a 3D space. “Your brain already knows how to do this stuff because we all have an infinite amount of experience picking up and moving 3D objects,” Sweeney says. “The motions you’d do in the real world, you’d do in the editor and in the way you’d expect to; intuitively.”

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