Archive for the ‘media & arts’ category: Page 66
May 13, 2022
Project CAMBRIA VR Headset — The First Live Demonstration!
Posted by Kelvin Dafiaghor in categories: augmented reality, media & arts, virtual reality
Project Cambria is coming out Later This year, The Next generation Standalone Mixed Reality Headset.
“This demo was created using Presence Platform, which we built to help developers build mixed reality experiences that blend physical and virtual worlds. The demo, called “The World Beyond,” will be available on App Lab soon. It’s even better with full color passthrough and the other advanced technologies we’re adding to Project Cambria. More details soon.“
Let’s Get into it!
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May 9, 2022
Sirtuin 6 : Summary Of Key Points of Professor Cohen Interview | Modern Healthspan
Posted by Montie Adkins in categories: biotech/medical, life extension, media & arts
There is a SIRT6 activator on the market but it is very expensive at a few hundred dollars.
We have had requests for a summary of the interview with Prof Cohen. This video is a summary of the key points from the interviews. As I note in the introduction, this is my interpretation of what Prof Cohen said, please check the original interviews if you have any questions. And please do feel free to let me know if you think I got something wrong!
May 2, 2022
The History and Science of Virtual Reality Headsets
Posted by Gemechu Taye in categories: media & arts, science, virtual reality
You don’t even have to cover your mouth. Virtual reality has come a long way in recent years, creating unreal environments and unprecedented tactile experiences. However, researchers have struggled to recreate an adequate simulation of our most precious senses of touch, like kissing.
You would be forgiven if you thought that the current wave of virtual reality headsets was a modern phenomenon. There were obviously some awkward—and failed—attempts to capitalize on the virtual reality craze of the early 1990s and for most people, this is as far back as virtual reality goes. The truth is that virtual reality is much, much older.
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Apr 27, 2022
A novel paper-thin loudspeaker can play music from any surface
Posted by Gemechu Taye in category: media & arts
Apr 27, 2022
NextMind Dev Kit — Let Your Mind Take Control
Posted by Kelvin Dafiaghor in categories: business, computing, media & arts, neuroscience, wearables
https://www.youtube.com/watch?v=RR7tHXV14xk
The world’s first real-time brain-sensing wearable, allows users to take control of their world with a single thought. Get yours today and join us in building the first generation of mind-enabled experiences.
Available for order at $399.
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Twitter: https://twitter.com/nextmind.
Linkedin: https://www.linkedin.com/company/11251811/
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Apr 23, 2022
Future Of Aging & Cellular Reprogramming | Eleanor Sheekey Ep 4
Posted by Montie Adkins in categories: biotech/medical, chemistry, life extension, media & arts
She gives a great analogy of slowing aging versus reversing aging, and I did not realize Yamanaka Factors were not so perfect in current use.
In this video Eleanor talks about the her view on Longevity Escape Velocity and reprogramming with Yamanaka factors and some of the issues around this technology.
Continue reading “Future Of Aging & Cellular Reprogramming | Eleanor Sheekey Ep 4” »
Apr 16, 2022
Imagine — Worldbuilding Edition
Posted by Sergio Tarrero in categories: life extension, media & arts, nanotechnology, robotics/AI
This video was produced on April 15, 2022 for the Future of Life Insititute’s Worldbuilding program.
Please support the Future of Life Institute: https://futureoflife.org.
Apr 15, 2022
AI can be creative, ethical when applied humanly
Posted by Shubham Ghosh Roy in categories: media & arts, robotics/AI
Artificial intelligence (AI) has seen increasing adoption with its use expanding into fraud detection and even the creative realm, which is commonly perceived to be intrinsically human. Humans, though, still have a role to play in areas that require intuition and morality.
Creative AI may seem to be an oxymoron, but AI-powered processes already are at work in activities that thrive on creativity, according to executives at Appier. Based in Taiwan, the SaaS vendor taps AI to build products for digital marketers and brands, processing almost 30 billion predictions a day. Its tools are touted to help these companies deliver richer user experience and identify customers with long-term value.
AI now was used to support creative processes such as generating marketing slogans, images, and music based on given parameters, said Appier’s chief AI scientist Sun Min, in an interview with ZDNet.
Apr 14, 2022
Engineer born with one hand makes a prosthetic one out of plastic bottles for $800
Posted by Gemechu Taye in categories: biotech/medical, cyborgs, entertainment, government, media & arts
The Force was strong in him. One of Enzo Romero’s favorite activities is playing the guitar, which he effortlessly does with his bright blue hand. Initially, it used to hurt, as he used his handless right arm to press down on chords. But now, with fingers on the end, he can play music painlessly.
Star Wars: Episode V The Empire Strikes Back, marketed as simply The Empire Strikes Back, is a 1980 film directed by Irvin Kershner and written by Leigh Brackett and Lawrence Kasdan from a story by George Lucas. It is the second part of the Star Wars original trilogy.