Menu

Blog

Archive for the ‘media & arts’ category: Page 96

Jan 13, 2016

Lessons from CES: How VR Can Avoid the Fate of 3D TV — By Stephen Cass | IEEE Spectrum

Posted by in categories: business, hardware, media & arts, software, virtual reality, wearables

vr-image2-1452265077428

““Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all.” So says Galadrial to the fellowship sent to destroy the One Ring in The Lord of the Rings. But that advice might as well be directed to the burgeoning virtual reality industry. Early optimism that the second coming of VR, after a false start in the 1990s, will blossom into a new mainstream medium could collapse into despair, with the technology joining 3D television as another misfire.”

Read more

Jan 11, 2016

We Are From the Future

Posted by in categories: energy, media & arts, quantum physics, space

“Greetings. We are from the future. Everything is going to be alright. The future is a beautiful place. But you will need some training in order to get there…”

More: http://WeAreFromTheFuture.com

Continue reading “We Are From the Future” »

Jan 9, 2016

YouTube’s money man says the future is live virtual reality

Posted by in categories: business, media & arts, virtual reality

YouTube is the world’s biggest video platform, and its most popular content is still relatively short video clips. But over the last year Robert Kyncl, the service’s chief business officer, has begun to lay the groundwork for a new era of YouTube. He led the launch of YouTube Red, a subscription service that eliminates ads and brings a bunch of premium features to customers. He’s also created separate apps for YouTube’s three most popular verticals: gaming, kids, and music.

We sat down for a chat with Kyncl at CES. He gave a keynote speech earlier in the week, and one major focus was music. Despite being a video service, YouTube’s massive scale means it’s also the world’s most popular platform for streaming music. The new Music app is optimized for that experience, adding features like offline playlists and background play. We chatted about MTV and why YouTube has the ability to be many different things to different people all at once.

Continue reading “YouTube’s money man says the future is live virtual reality” »

Jan 6, 2016

Science and photography: a special issue — By Clive Cookson | Financial Times

Posted by in categories: media & arts, science

a93493e2-a91b-11e5-9700-2b669a5aeb83.img

“Clive Cookson introduces a special issue looking at the places where science and photography meet, from the intimate observation of illness to the quiet machinery of surveillance”

Read more

Jan 5, 2016

The Art of Biography — By Joseph Epstein | The Wall Street Journal

Posted by in category: media & arts

BN-LX404_bkrvli_JV_20151230172304

“Patrick Hayes’s “Human 2.0? Life-Writing in the Digital Age” provides a defense of autobiography as it comes through Facebook, Twitter, instant messaging, blogging and the rest.”

Read more

Jan 5, 2016

How to Cultivate the Art of Serendipity — By Pagan Kennedy | The New York Times

Posted by in categories: media & arts, science

03kennedy-1451576711727-blog427

“Do some people have a special talent for serendipity? And if so, why?”

Read more

Jan 3, 2016

Mark Zuckerberg: I’m building an AI for my home that’s “kind of like Jarvis in Iron Man”

Posted by in categories: habitats, media & arts, robotics/AI, virtual reality

Mark Zuckerberg wants to live a bit more like Tony Stark. In a post on Facebook this afternoon, Zuckerberg wrote that he intends to build an AI that can run his home and present him with virtual reality visualizations of his work. “You can think of it kind of like Jarvis in Iron Man,” Zuckerberg writes.

Zuckerberg’s vision starts basic but gets a lot more ambitious. “I’m going to start by exploring what technology is already out there,” he writes. That should be able to handle his initial goals, like controlling “music, lights, temperature, and so on.” He also wants this system to recognize when friends are at the front door and let them in, alert him if his newborn daughter needs attention, and to do all of this only when it recognizes the person speaking. For the most part, that’s all doable even for the non-billionaire home builder. Zuckerberg has already found one product that he likes: “For just music, the Amazon Echo is pretty great. It’s been very useful for controlling music with my voice while both hands are occupied taking care of Max.”

The more challenging aspects of the project include making it work without direct input by him or Priscilla Chan, his wife. “I’m very interested in using voice and face recognition to set lights and temperature as well depending on who is in what rooms, etc,” he writes. “For example, I like rooms colder than Cilla, and but it’s possible to just see who is in what room and adjust the temperatures automatically.”

Read more

Dec 30, 2015

The prose at the end of the universe — By Aaron Souppouris | Engadget

Posted by in categories: bioengineering, genetics, human trajectories, media & arts, space travel

https://soundcloud.com/kelly-tang-9/sets/nasa-sounds-of-earth

“Programming ‘indestructible’ bacteria to write poetry.”

Read more

Dec 29, 2015

[Visual Dictionary] Out of This World Space Art — By Dave Valeza | The Creators Project

Posted by in categories: media & arts, space, space travel

4c4a7c21afc1b0e7c5919a95184bdd6f

“[Dave Valeza] captures the wonder artists worldwide have experienced with the rejuvination of the space industry of the past few years. From finding water on Mars to landing reusable rockets (plural!), 2015 has been a great year for space, and artists are loving it.”

Read more

Dec 24, 2015

Writing a New Language of Storytelling with Virtual Reality | Andreessen Horowitz

Posted by in categories: hardware, innovation, media & arts, software, virtual reality

Page 96 of 109First93949596979899100Last