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Archive for the ‘software’ category: Page 3

Jan 13, 2016

Lessons from CES: How VR Can Avoid the Fate of 3D TV — By Stephen Cass | IEEE Spectrum

Posted by in categories: business, hardware, media & arts, software, virtual reality, wearables

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““Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all.” So says Galadrial to the fellowship sent to destroy the One Ring in The Lord of the Rings. But that advice might as well be directed to the burgeoning virtual reality industry. Early optimism that the second coming of VR, after a false start in the 1990s, will blossom into a new mainstream medium could collapse into despair, with the technology joining 3D television as another misfire.”

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Jan 7, 2016

Apple Buys Artificial-Intelligence Startup Emollient — By Rolfe Winkler, et al | The Wall Street Journal

Posted by in categories: computing, electronics, machine learning, mobile phones, robotics/AI, software

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“Apple Inc. has purchased Emotient Inc., a startup that uses artificial-intelligence technology to read people’s emotions by analyzing facial expressions.”

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Dec 24, 2015

Writing a New Language of Storytelling with Virtual Reality | Andreessen Horowitz

Posted by in categories: hardware, innovation, media & arts, software, virtual reality

Sep 28, 2015

Intelligent machines: Making AI work in the real world — By Eric Schmidt | BBC News

Posted by in categories: big data, computing, innovation, machine learning, robotics/AI, software

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“As part of the BBC’s Intelligent Machines season, Google’s Eric Schmidt has penned an exclusive article on how he sees artificial intelligence developing, why it is experiencing such a renaissance and where it will go next.”

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Aug 6, 2015

In Tech, the Smartphone is the Center | a16z

Posted by in categories: hardware, innovation, internet, software

Jul 10, 2015

The Art of Time | The Plus

Posted by in categories: hardware, software

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Art and photography often dovetail nicely, to the point of being indistinct at times. But rarely does photography achieve the sort of free-flowing, brush-like effects that Matt Molloy imbues his incredible Time Stack photographs with. “My time stack series is a lot like a digital version of what the impressionist painters where trying to achieve in the 19th-century,” says Matt.

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Jul 6, 2015

How computers are learning to make human software work more efficiently — John R. Woodward, Justyna Petke And William Langdon | The Conversation

Posted by in categories: robotics/AI, software

“Genetic improvement involves writing an automated “programmer” who manipulates the source code of a piece of through trial and error with a view to making it work more efficiently. This might include swapping lines of code around, deleting lines and inserting new ones – very much like a human programmer. Each manipulation is then tested against some quality measure to determine if the new version of the code is an improvement over the old version. It is about taking large software systems and altering them slightly to achieve better results. Read more

Jun 10, 2015

The quest to save today’s gaming history from being lost forever — Kyle Orland | Ars Technica

Posted by in categories: entertainment, media & arts, software

“‘When you’re seeking to preserve a historic house, there may be layers, it may have been lived in by many different people. Mount Vernon had been lived in by George Washington’s descendants, so they made a decision to restore it to George Washington’s time and erase this later history. Do you make the same kind of decision with games?’” Read more

Jun 10, 2015

Open Sourcing Is No Longer Optional, Not Even for Apple — Klint Finley Wired

Posted by in category: software

The biggest round of applause at Apple’s Worldwide Developers Conference keynote yesterday didn’t come when the company announced new versions of iOS and OS X, or even the new Apple Music service. It came when Apple’s vice president of engineering Craig Federighi announced that the company will open source the next version of its programming language Swift.

Why the excitement? Developers have demonstrated a growing preference for open source tools and platforms over the past 15 years. Apple, meanwhile, has pushed iOS developers towards its own in-house development technologies and away from third-party tools, such as Adobe Flash, that it deems inefficient. But even Apple can only risk alienating the developers on whom it relies for so many third-party apps and services so far. Coders have myriad options available to let them do their jobs the way they want; to keep them in-house, it turns out, Apple has to open up. Read more

Jun 10, 2015

Oculus Rift, Magic Leap, and the Future of Reality … By Ava Kofman | The Atlantic

Posted by in categories: augmented reality, electronics, hardware, information science, innovation, media & arts, software, virtual reality

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Vannevar Bush’s prediction, half a century later, rings true: “The world has arrived at an age of cheap complex devices of great reliability; and something is bound to come of it.”

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