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Archive for the ‘virtual reality’ category: Page 25

Sep 1, 2022

How People Adapt to Cybersickness From Virtual Reality

Posted by in categories: entertainment, military, virtual reality

Summary: Those who are prone to motion sickness have a harder time adapting to cybersickness and different virtual reality environments. However, people can adapt to the effects of VR-associated cybersickness by playing the same game repeatedly.

Source: Iowa State University

While virtual reality has been around for decades, a combination of higher-resolution graphics, smoother tracking of the user’s movements and cheaper, sleeker headsets has propelled the immersive technology into arenas beyond gaming and military training.

Sep 1, 2022

Robot Dogs and Drones 3D Mapping ‘Ghost Ships’ with Laser-based Sensors

Posted by in categories: drones, mapping, military, robotics/AI, virtual reality

Sounds like a sci-fi movie right? But it’s not. Naval Surface Warfare Center, Philadelphia Division is testing laser-based sensors on robot dogs or drones as a way to perform battle damage assessment, repair, installation, and modernization – all remotely.

NSWCPD’s Advanced Data Acquisition Prototyping Technology Virtual Environments (ADAPT.VE) engineers and scientists are testing new applications for light detection and ranging (LiDAR) to build 3D ship models aboard the ‘mothballed’ fleet of decommissioned ships at the Philadelphia Navy Yard.

Aug 31, 2022

Augmented Reality & Not Needing Physical Objects — Mark Zuckerberg & Joe Rogan

Posted by in categories: augmented reality, virtual reality

https://www.youtube.com/watch?v=Tgp_0FvKyyg

At the moment I think Meta VR gets laughed at, but this is a good explanation.


Clip from The Joe Rogan Experience #1863 with Mark Zuckerberg.
August 25th 2022

Continue reading “Augmented Reality & Not Needing Physical Objects — Mark Zuckerberg & Joe Rogan” »

Aug 31, 2022

Smaller, Cheaper Lidar With New Chip-Based Beam Steering Device

Posted by in categories: biotech/medical, robotics/AI, virtual reality

Researchers have developed a new chip-based beam steering technology that provides a promising route to small, cost-effective, and high-performance lidar systems. Lidar, or light detection and ranging, uses laser pulses to acquire 3D information about a scene or object. It is used in a wide range of applications such as autonomous driving, 3D holography, biomedical sensing, free-space optical communications, and virtual reality.

“Optical beam steering is a key technology for lidar systems, but conventional mechanical-based beam steering systems are bulky, expensive, sensitive to vibration, and limited in speed,” said research team leader Hao Hu from the Technical University of Denmark. “Although devices known as chip-based optical phased arrays (OPAs) can quickly and precisely steer light in a non-mechanical way, so far, these devices have had poor beam quality and a field of view typically below 100 degrees.”

Aug 28, 2022

A Case Study For The Industry: LG Investing In Metaverse

Posted by in categories: augmented reality, business, transportation, virtual reality

As the world increasingly embraces Web3, corporations are turning to metaverse applications to stay ahead of the curve. Based on Verified Market Research, the Metaverse market is anticipated to expand at a CAGR of 39.1 percent from 2022 to 2030, reaching USD 824.53 Billion in 2020 and USD 27.21 Billion in 2020. This is due to the increasing demand for AR/VR content and gaming and the need for more realistic and interactive training simulations.

These startups show Proof of Concept with a working product and clear value proposition for businesses and consumers.


Launch a corporate accelerator: Another way to increase your exposure to the Metaverse is to launch a corporate accelerator. This will give you access to a broader range of startups and help you build a more diverse portfolio. In addition, it will allow you to offer mentorship and resources to the startups you invest in.

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Aug 27, 2022

Meta’s next VR headset is coming in October

Posted by in categories: computing, virtual reality

Mark Zuckerger has confirmed on The Joe Rogan Experience podcast that Meta will be releasing its next virtual reality headset in October. While he didn’t mention a product name, he described a device that’s consistent with previous reports about the headset that’s codenamed “Project Cambria.” He said the company will likely launch it around its annual Connect event, which took place in late October last year.

According to a previous report by The Information, Reality Labs employees described the new headset as “laptop for the face” or “Chromebook for the face.” It will reportedly have outward-facing cameras enabling mixed-reality experiences. Also, the publication said back then that it will have the capability to allow users’ avatars in the metaverse to mirror their expressions and to show where they’re looking in real life.

As The Verge notes, Zuckerberg has also confirmed those features during his guesting. He said the headset’s features allow some kind of eye contact in virtual reality and that it will be able to translate users’ expressions in real time to their avatars, whether they’re smiling, frowning or pouting.

Aug 25, 2022

Deep Dive: Why 3D reconstruction may be the next tech disruptor

Posted by in categories: augmented reality, robotics/AI, virtual reality

Were you unable to attend Transform 2022? Check out all of the summit sessions in our on-demand library now! Watch here.

Artificial intelligence (AI) systems must understand visual scenes in three dimensions to interpret the world around us. For that reason, images play an essential role in computer vision, significantly affecting quality and performance. Unlike the widely available 2D data, 3D data is rich in scale and geometry information, providing an opportunity for a better machine-environment understanding.

Data-driven 3D modeling, or 3D reconstruction, is a growing computer vision domain increasingly in demand from industries including augmented reality (AR) and virtual reality (VR). Rapid advances in implicit neural representation are also opening up exciting new possibilities for virtual reality experiences.

Aug 22, 2022

Does AI need a body? | John Carmack and Lex Fridman

Posted by in categories: robotics/AI, virtual reality

Lex Fridman Podcast full episode: https://www.youtube.com/watch?v=I845O57ZSy4
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GUEST BIO:
John Carmack is a legendary programmer, co-founder of id Software, and lead programmer of many revolutionary video games including Wolfenstein 3D, Doom, Quake, and the Commander Keen series. He is also the founder of Armadillo Aerospace, and for many years the CTO of Oculus VR.

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Aug 19, 2022

Artemis 1 virtual reality experience aims to bring epic NASA moon launch to you

Posted by in categories: space, virtual reality

An immersive, virtual reality experience will put viewers next to the launch pad as Artemis 1 lifts off for the moon. The mission is scheduled for Aug. 29.

Aug 17, 2022

The Power of Brain-Computer Interfaces | TVS

Posted by in categories: biotech/medical, computing, cyborgs, neuroscience, virtual reality

A Brain-Computer Interface (BCI) is a promising technology that has received increased attention in recent years. BCIs create a direct link from your brain to a computer. This technology has applications to many industries and sectors of our life. BCIs redefine how we approach medical treatment and communication for individuals with various conditions or injuries. BCIs also have applications in entertainment, specifically video games and VR. From being able to control a prosthetic limb with your mind, to being able to play a video game with your mind—the potential of BCIs are endless.

What are your thoughts on Brain-Computer Interfaces? Let us know!
Any disruptive technologies you would like us to cover? Dm us on our Instagram (@toyvirtualstructures).
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