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Archive for the ‘virtual reality’ category: Page 68

Feb 1, 2017

February’s Best Books, Gadgets, and VR Systems

Posted by in categories: transhumanism, virtual reality

This story starts with a review on a new book on the future and transhumanism. This was out in print of Vice Mag: https://www.vice.com/en_us/article/februarys-best-books-gadg…tems-v24n1 #transhumanism


In this month’s issue of VICE magazine, we review the best VR headsets, Mark O’Connell’s new book on transhumanism, and a new startup working to get digital art on your walls.

This story appeared in the February Issue of VICE magazine. Click HERE to subscribe.

Continue reading “February’s Best Books, Gadgets, and VR Systems” »

Jan 29, 2017

Australian archaeological startup raises $679,000 to rebuild ancient sites in VR

Posted by in categories: education, virtual reality

Luv this.


Archaeology isn’t an easy job, but it becomes easier in virtual reality, if you can walk around ancient buildings as if they were still there.

Lithodomos VR, an Australian virtual reality archaeological startup, knows this and has raised $900,000 in Australian dollars ($679,000 in U.S. dollars) in a seed funding round.

Continue reading “Australian archaeological startup raises $679,000 to rebuild ancient sites in VR” »

Jan 28, 2017

Enhancing STEM Learning Using Virtual Reality

Posted by in categories: education, employment, engineering, virtual reality

By now, you’ve probably heard a lot about STEM education (science, technology, engineering, and mathematics). Careers in STEM are the next best thing: as a matter of fact, according to the U.S. Bureau of Labor, jobs in STEM will increase by up to 30 percent by 2022, a dramatic increase over the average industry projection of just 11 percent in the past years.

With that being said, it’s time to think more about using virtual reality in education; as education officials are seeing an increase in opportunity that will help bring STEM learning to life for today’s middle, and high school students.

By presenting a complete view of the world by use of virtual reality, teachers can help offer a new opportunity to students that will close some of the pedagogical gaps that have appeared off and on throughout the duration of the 21st-century classroom environment. These gaps generated from the fact that the curriculum and content in our education have not caught up with one another yet. In other words, education has not caught up with technology advancements.

Continue reading “Enhancing STEM Learning Using Virtual Reality” »

Jan 28, 2017

Remember Second Life? Its creators are back with a virtual reality platform

Posted by in category: virtual reality

Sansar is a new social, virtual-reality world coming later this year from the company behind Second Life.

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Jan 27, 2017

Virtual reality ‘could help treat vertigo’

Posted by in category: virtual reality

Virtual reality could be used to diagnose and treat visual vertigo, according to a team of Cardiff University psychologists.

People with the condition suffer from dizziness and nausea and often cite places with repetitive visual patterns, such as supermarkets, as the trigger.

A team of psychologists is working to develop virtual environments to help with diagnosis and rehabilitation.

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Jan 27, 2017

Concept of new projector the virtual reality

Posted by in categories: mobile phones, virtual reality

My verdict is still out; however, a good start.


Future of technology, Innovation, The Future Now, future technology devices concept, future technology 2010,future technology predictions, the future of cell phones, hi-tech future gadgets.

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Jan 27, 2017

Experiencing Near Death in VR Makes People Lose Fear of Dying

Posted by in category: virtual reality

An out-of-body experience is the key to being chill with your inevitable doom.

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Jan 21, 2017

What if we could live in the Matrix?

Posted by in categories: entertainment, virtual reality

Virtual Reality is not a new technology, it’s been around in various forms for decades, but enthusiasts believe it’s now on the cusp of a golden age. Driven by an increase in research money and significant advances in picture resolution and technical functionality, interest in the potential of VR is going well beyond the games and entertainment industry. The pairing of these developments with an exponential growth in certain technology sectors evokes scenarios of the future taken from the pages of sci-fi literature. VR pioneer Cosmo Scharf will paint his vision of our shared future.

More information on http://www.tedxvienna.at

Continue reading “What if we could live in the Matrix?” »

Jan 20, 2017

A new social experiment on Facebook reveals introverts open up more in VR

Posted by in category: virtual reality

The outward perception of VR to the less initiated is that the headsets foster a very isolated or anti-social experience.

Unbeknownst to those same people, virtual reality headsets are opening up worlds of potential when it comes to engaging with our fellow humans.

Facebook IQ is the social network’s window into the people that power social media; one that marketers can peek into to get a better idea of what makes people tick. A recent entry on the People Insight portion of the website tackles VR and how it facilitates a social connection.

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Jan 19, 2017

Brain Computer Interface: The End of Keyboards & Mice?

Posted by in categories: robotics/AI, virtual reality

It was when we tried virtual reality (VR) for the first time that we realized our method of controlling computers is likely to change. When you realize your VR headset is acting as a pointer in virtual reality, and you begin using your head like a mouse without even thinking about it, you start to grasp that there are much easier ways to control computers. Take foveated rendering (eye tracking) as an example. Soon computers will know exactly where you are looking – blink twice for double click!

Last November 2016, we posted an article, “Brain Implants that Augment the Human Brain Using AI” where we talked about exploring the hippocampus to solve brain disorders associated with memory loss. Much work has been done by Dr. Theodore W. Berger into neurobiological issues related to the hippocampus, primarily around implants to explore signal processing of hippocampal neurons. As it turns out, the hippocampus is the storage for our short-term memory working much like the RAM does in your computer. This is the motivation behind Bryan Johnson’s $100 million investment into his brain augmentation startup Kernel.

A Brain Computer Interface (BCI) or Brain Machine Interface (BMI) has numerous definitions, but the common elements found among all the definitions are as follows:

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