Something to look forward to: Improved ray tracing performance is one of the key benefits of Sony’s newly unveiled PlayStation 5 Pro console. Prior to its debut, rumors had long suggested that the mid-generation refresh would incorporate ray tracing technology based on AMD’s upcoming RDNA 4 GPU architecture. Recent comments from PlayStation designer Mark Cerny have all but confirmed these theories.
In a detailed interview with CNET following the reveal of Sony’s PlayStation 5 Pro console, designer Mark Cerny confirmed rumors that the device’s ray tracing capabilities are built on an architecture not yet available in AMD’s PC graphics cards. While Cerny didn’t explicitly name RDNA 4, no other viable candidates are known.
Cerny explained that the PS5 Pro leverages new ray tracing feature sets developed by hardware partner AMD for the next stage of its roadmap. Reports earlier this year suggested that RDNA 4 GPUs, expected to launch in 2025, will significantly enhance ray tracing performance compared to RDNA 3, and especially to the RDNA 2 chips that power the original PlayStation 5 and Xbox Series consoles.
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