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Archive for the ‘virtual reality’ category: Page 39

Sep 15, 2021

US Navy, Boeing conduct first-ever refueling between unmanned tanker, F-35C

Posted by in categories: drones, robotics/AI, virtual reality

“Once operational, the MQ-25 will refuel every receiver-capable platform including E-2,” Reed said in a separate news release on the August flight test between T1 and the Navy’s Air Test and Evaluation Squadron Two Zero (VX) 20. “This flight keeps us on a fast track to getting the Stingray out to the fleet where its refueling capability will greatly increase the range and operational flexibility of the carrier air wing and strike group.”

The first aerial refueling test was conducted on June 4, when an F/A-18E-F Super Hornet refueled in air with the unmanned tanker for the first time in naval aviation history. In this first in-air encounter with the drone, a Super Hornet approached to take measurements, made several “dry connects” to practice connecting and detaching from the tanker, and made two actual refuelings, with 300 pounds and then 25 pounds of fuel being passed from the Stingray to the Super Hornet at different altitudes and flying conditions.

Last month, the Navy and Boeing conducted in a virtual environment the first manned-unmanned teaming event between the Stingray and a Super Hornet, where the manned jet bypassed the ground control station and communicated directly with the tanker drone to give directions on where and when to rendezvous for a refueling.

Sep 15, 2021

New Chip Can Decode Any Type of Data Sent Across a Network

Posted by in categories: computing, information science, internet, virtual reality

Every piece of data that travels over the internet — from paragraphs in an email to 3D graphics in a virtual reality environment — can be altered by the noise it encounters along the way, such as electromagnetic interference from a microwave or Bluetooth device. The data are coded so that when they arrive at their destination, a decoding algorithm can undo the negative effects of that noise and retrieve the original data.

Since the 1950s, most error-correcting codes and decoding algorithms have been designed together. Each code had a structure that corresponded with a particular, highly complex decoding algorithm, which often required the use of dedicated hardware.

Researchers at MIT.

Sep 12, 2021

The Metaverse, Web3, and the Inevitability of NFTs

Posted by in categories: augmented reality, internet, sustainability, virtual reality

As I begin to understand the future of the internet and its evolving technology, I believe this author has it right and has cleverly synthesized a coherent image of a future sustainable as NFT, VR, AR and Metaverse Web 3.0. #Metaverse #NFT #web3 #VR #AR


NFTs are here to stay and will be foundational to our new world.

Sep 5, 2021

This Florida Museum Is Opening the World’s First-ever Virtual Walk-through of Machu Picchu

Posted by in categories: biotech/medical, virtual reality

For those who dream of visiting Peru’s Machu Picchu, a new virtual reality (VR) exhibit is set to fully immerse guests in the wonders of the UNESCO World Heritage site.

Debuting this October at the Boca Raton Museum of Art in Florida, the Machu Picchu and the Golden Empires of Peru exhibition is the first of its kind, offering a full-motion, 360-degree, interactive VR experience. Guests can expect to experience the ruins of Machu Picchu as if they were there in person, all while also learning about the ancient civilizations of Peru.

In order to preserve this historic site, less than one million visitors are allowed in each year. During the pandemic, that number dropped to approximately 250,000 to allow for social distancing. But with the Machu Picchu and the Golden Empires of Peru exhibition, the goal is for as many people as possible to experience these impressive ruins.

Aug 28, 2021

UIH Trains 40 Aspiring Developers

Posted by in categories: economics, internet, robotics/AI, virtual reality

Towards raising young developers across the Urhobo Nation, the Urhobo Innovation Hub has completed the training of 40 youths on Website design, Internet of Things (IOT), Robotics and Virtual Reality.

The boot camp training, which drew its participants from Urhobo youths within the age bracket of 13–38 years old, held at the Michael and Cecilia Ibru University, Agbaro-Otor, Delta State.

The Hub is a brainchild of the Urhobo Economic and Investment Summit (Ekpobaro) and was initiated to raise young entrepreneurs of Urhobo extraction who will key into the reality of the new normal and raise seasoned developers to make Urhobo Nation proud.

Continue reading “UIH Trains 40 Aspiring Developers” »

Aug 23, 2021

Facebook launches “Horizon Workrooms” for virtual offices — here’s how it works

Posted by in categories: education, virtual reality

You’re working from home. Your colleagues are too. Facebook wants to bring you together — sort of — with virtual reality. The company is launching “Horizon Workrooms,” a VR app aimed at reinventing virtual office spaces.

Facebook CEO Mark Zuckerberg demonstrated the product Thursday in an exclusive interview with “CBS This Morning” co-host Gayle King. Both Zuckerberg and King wore headsets for what Zuckerberg said was his first interview in VR.

Zuckerberg said that as far back as middle school, he thought about how to create an immersive system where people could feel like they were together playing games or exploring – part of something called the “metaverse.”

Aug 19, 2021

Facebook launches VR remote work app, calling it a step to the ‘metaverse’

Posted by in categories: biotech/medical, computing, virtual reality

In its first full VR news briefing, the company showed how Workrooms users can design avatar versions of themselves to meet in virtual reality conference rooms and collaborate on shared whiteboards or documents, still interacting with their own physical desk and computer keyboard.


Aug 19 (Reuters) — Facebook Inc (FB.O) on Thursday launched a test of a new virtual-reality remote work app where users of the company’s Oculus Quest 2 headsets can hold meetings as avatar versions of themselves.

The beta test of Facebook’s Horizon Workrooms app comes as many companies continue to work from home after the COVID-19 pandemic shut down physical workspaces and as a new variant is sweeping across the globe.

Continue reading “Facebook launches VR remote work app, calling it a step to the ‘metaverse’” »

Aug 16, 2021

Is virtual reality the future of live music? — BBC News

Posted by in categories: biotech/medical, media & arts, virtual reality

Virtual reality, the future of concerts.


With Covid-19 restrictions stopping live performances some musicians have turned to virtual reality to create new live experiences.

Continue reading “Is virtual reality the future of live music? — BBC News” »

Aug 15, 2021

Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory

Posted by in categories: biotech/medical, computing, engineering, neuroscience, virtual reality

This is interesting. 😃


A new discovery in rats shows that the brain responds differently in immersive virtual reality environments versus the real world. The finding could help scientists understand how the brain brings together sensory information from different sources to create a cohesive picture of the world around us. It could also pave the way for “virtual reality therapy” for learning and memory-related disorders ranging including ADHD, Autism, Alzheimer’s disease, epilepsy and depression.

Continue reading “Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory” »

Aug 8, 2021

Oculus Quest 2 is getting AR – but could the Quest 3 take it further?

Posted by in categories: augmented reality, business, virtual reality

We speak to AR experts about the future of the Oculus Quest.


Oculus is getting into AR, and it has big repercussions for the future direction of the company and its popular line of VR headsets – especially the eventual Oculus Quest 3.

The Facebook-owned company recently announced its intention to open up its Oculus platform to augmented reality developers, allowing them to use the Oculus Quest 2 headset to host AR games and apps rather than simply VR titles – setting the scene for an explosion of both consumer and business applications on the popular standalone headset.

Continue reading “Oculus Quest 2 is getting AR – but could the Quest 3 take it further?” »

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