Archive for the ‘virtual reality’ category: Page 58
Jul 16, 2018
This wearable allows humans to control machines with their minds
Posted by Shailesh Prasad in categories: biotech/medical, robotics/AI, virtual reality, wearables
CTRL-labs’s noninvasive neural interface allows people to control computers, robots and applications by tracking electrical activity generated when a person thinks about moving. This electrical activity is detected by an armband outfitted with sensors and decoded by a computer. The team thinks the technology will initially be used for augmented and virtual reality, but CTRL-labs is already experimenting with medical applications.
Jul 5, 2018
Teen Makes $100,000 Through Bitcoin, Crowdfunds VR Headset
Posted by Genevieve Klien in categories: bitcoin, virtual reality
After having been given $1,000 by his grandma at only 13-years-old, Erik Finman, now 17, made the risky decision to invest in the notoriously volatile Bitcoin market.
When he was 15, only a year and a half later, he liquidated his Bitcoins, making a cool $100,000. He’s now crowdfunding his very own VR headset. He has been featured in Time Magazine, Mashable, CBS News, Business Insider, The Times, BBC, and more.
Continue reading “Teen Makes $100,000 Through Bitcoin, Crowdfunds VR Headset” »
Jul 3, 2018
New Liberty Science Center exhibit puts you in the distracted driver’s seat
Posted by Genevieve Klien in categories: mobile phones, science, transportation, virtual reality
After living through a car accident, I think this raises excellent awareness!
Exhibits at the Liberty Science Center in Jersey City usually produce awe and wonder. A new interactive exhibit at LSC, however, gives the participant a grim and horrific look at the results of distracted driving. The AT&T 2018 It Can Wait Tour, a 3D virtual reality exhibit, will be at the science center from Friday, July 6 to through Tuesday, July 10, from 10 a.m. to 5:30 p.m. each day. The exhibit uses virtual reality technology to simulate the potentially deadly consequences of using a phone while driving. The exhibit also features a memorial wall, a wall of keys representing lives lost and a wall made to look like crushed car parts. The Liberty Science Center is located at 222 Jersey City Boulevard.
Jun 29, 2018
Tokyo’s Psychic VR Lab realizes Terence McKenna’s Dream of sharing our Inner Worlds
Posted by Odd Edges in categories: philosophy, telepathy, virtual reality
Recently, I spoke at VRTO2018 in Toronto, Canada—which gave me a chance to see some of the bleeding edge tech in VR, AR, and Mixed Reality. Of all the VR tech I encountered there, it was Psychic VR Lab’s creation Styly that captured my imagination most of all.
Terrence McKenna once described virtual reality as a “technology that will help us show each other our dreams.” He discussed this angle at length, finding that VR’s potential to share our subjective experiences with each other on an embodiment-based medium, to have vast consequences for our species. “In the cyberdelic future, artists will rule because the world will be made of art.” McKenna further speculated that he saw VR as a potential next step in the evolution of language itself. When and how and with what technology this will be achieved has been an open question. Yet, with the arrival of Tokyo-based company Psychic VR Lab and their new tool Styly, we seem within closer striking distance to McKenna’s dream of “inhabiting” the imagination more than ever before.
Psychic VR Lab made a splash in 2015 by providing a website that hosted and processed images using Google’s phantasmagoric Deep Dream. Their new project Styly is a hyper-user-friendly platform for creating shareable VR worlds. The browser-based interface consists of just a few buttons. Model content can be browsed and imported from a variety of pre-existing libraries like Sketchfab, 3D Warehouse, Unity’s asset store, and Google Poly. This means you do not need to make your own models from scratch — they can be imported in. Images can be uploaded from Instagram, videos from YouTube (including 360 videos), and music from Soundcloud are all a single click away. Mp3s and image files can be imported from you desktop, and it also supports Unity, SketchUp, Blender, Tilt Brush, Blocks, Maya, and Mixamo.
For me, the Styly interface had about a 12-minute learning curve — And I have not played with a modeling or animation program for about 15 years. The first thing I created was a Gigeresque nightmare world, and it took less than half an hour to build.
Tags: social media, transhuman, virtual reality, VR
Jun 27, 2018
3D printed homes and pods of Martian rock, is this what life will look like on Mars?
Posted by Klaus Baldauf in categories: 3D printing, computing, Elon Musk, habitats, holograms, space, virtual reality
ELON MUSK wants to plump humans on Mars by 2024 and the first batch of settlers could live in 3D-printed home pods that pack hologram computers.
You’ll be able to tour the Red Planet habitat in virtual reality and view a scale model of the sci-fi living space at the Goodwood Festival of Speed next month.
Jun 24, 2018
How Virtual Reality Will Help Shape Our Psychedelic Future
Posted by B.J. Murphy in categories: 3D printing, augmented reality, economics, education, media & arts, robotics/AI, virtual reality
The famous psychologist Timothy Leary once referred to himself as a “surfer,” envisioning a future where, “[t]o study biology, you can press a button and make yourself part of the human body. You can become a white blood cell and learn about the circulatory system by traveling through an artery. You can call up the Prado Museum in Madrid and study Goya’s paintings.”
When I think about the future, I envision mass technological disruptions across the entire landscape. Artificial intelligence (AI) being embedded into the very fabric of our architecture and institutions, 3D printing transforming our socio-economic system from scarcity to abundance, and virtual reality/augmented reality (VR/AR) unleashing infinite potential in shaping our perceptions of reality.
Continue reading “How Virtual Reality Will Help Shape Our Psychedelic Future” »
Jun 24, 2018
This virtual reality headset runs at human-eye resolution
Posted by Shailesh Prasad in categories: entertainment, virtual reality
Varjo’s VR headset lets you see virtual objects in much greater detail, and could be used for training, design or entertainment.
Jun 13, 2018
DigiLens is Developing a Waveguide Display for 150 Degree XR Headsets
Posted by Klaus Baldauf in categories: augmented reality, virtual reality, wearables
DigiLens, a developer of transparent waveguide display technology, says it’s working toward a waveguide display which could bring a 150 degree field of view to AR and VR (or XR) headsets. The company expects the display will be available in 2019.
Founded in 2005, DigiLens has developed a proprietary waveguide manufacturing process which allows the company to “print” light manipulating structures (Bragg gratings) into a thin and transparent material wherein light can be guided along the optic and be made to project perpendicularly, forming an image in the user’s eye. While DigiLens isn’t the only company which makes waveguide displays, they claim that their process offers a steep cost advantage compared to competitors. The company says they’ve raised $35 million between its Series A and B investment rounds.
While DigiLens’ displays have primarily been used in HUD-like applications, the company is increasingly positioning its wares toward the growing wearable, AR, and VR industries. At AWE 2018 last week, DigiLens Founder & CTO Jonathan Waldern told me that the company expects to offer a waveguide display suitable for AR and VR headsets which could offer a 150 degree field of view between both eyes. He said that a single display could be suitable for AR and VR modes in the same headset by utilizing a liquid crystal blackout layer which can switch between transparent and opaque, something which DigiLens partner Panasonic has developed. A clip-on light blocker or other type of tinting film ought to be suitable as well.
Continue reading “DigiLens is Developing a Waveguide Display for 150 Degree XR Headsets” »