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Archive for the ‘virtual reality’ category: Page 58

Aug 18, 2018

We Already are Artificial Intelligence

Posted by in categories: robotics/AI, space, virtual reality

Very interesting.


“It is possible for a computer to become conscious. Basically, we are that. We are data, computation, memory. So we are conscious computers in a sense.”

— Tom Campbell, NASA, Author of My Big TOE

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Aug 16, 2018

Hologram Computers

Posted by in categories: 3D printing, augmented reality, biotech/medical, entertainment, holograms, quantum physics, robotics/AI, science, security, space travel, virtual reality, wearables

Computing innovation, computer-generated images, Virtual Reality Glasses, Hybrid Reality, communications, Holographic platform, AR, VR, PC, lifelike experience, 3D cameras, cosmic computing, computer security, gaming displays, in-flight entertainment, computer code, Holographic ideal/paradigm, gaming mechanics, automotive, medical, space, spatial, holographic memory, Artificial Neural Networks, Robotics, holographic 3D, software company, mixed-realty, holographic data, hologram monitors, hologram keyboards, voice equipment, projector system, Holographic apps, HD photography, smartphones, tablets, TVs, laptops, digital displays, 360 Video, Virtual Realty Headsets, Mobile Platforms, holographic universe, ubiquitous computing paradigm, virtual images, Holoquad, Holographic Projector Pyramid, cloud computing, spaceships, teleportation, anti-gravity devices, emulation, advanced technology, light field displays, Mobile Hologram Technology, computer programs, untethered, Immersive Technology, Computer Chips, Elohim computer, custom software, mobile application development, computing library, human-computer interactions, Artificial Neural Networks, holographic memory, Spider-Robots, pop-up gaming displays, automate machinery, computer-generated simulation, 3D Pyramid, consumer electronics, personal computers, holographic images, real-world objects, hardware interconnection, missionary, virtual assistant, Computer Systems Structure, two-dimensional computer display, computerization, Projection Screen, Portable, 3D printer, Hologram goggles, 3D Holographic Projection Technology, Hologram Computer Table, hologram generator, multilevel computer, mixed reality, Bluetooth enabled, Virtual Reality Display, transparent screen display, quantum computer, computer animation, 3D plasma display, meta surface, Dark Energy, holographic interferograms, photorefractive, Holographic atomic memory, computer-generated hologram, real-time hologram, x-ray mirror mandrels, virtual wavefront recording plane, Artificial intelligence, AI, Human Resources, Advertising, Animation, Graphic Web Design, Photography, Robotics, computer science, human-robot interaction, Emergency Medical Hologram, wearable computing, bio-computing, battlefield simulations, Holographic Associative Memory, artificial neural network, Digital Avatar.

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Jul 30, 2018

AI-driven robot hand spent hundred years teaching itself to rotate cube

Posted by in categories: information science, robotics/AI, virtual reality

A reinforcement learning algorithm allows Dactyl to learn physical tasks by practicing them in a virtual-reality environment.

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Jul 30, 2018

A Moon For All Mankind

Posted by in categories: bioengineering, space travel, virtual reality

Few in life get to walk on the Moon. Samsung says, do what you can’t. Working with creative agency Iris and engineering experts Mannetron, Framestore proudly joined Samsung’s mission to bring space travel to all, in the approach to the 50th anniversary of the first lunar landing. ‘A Moon For All Mankind’ is the world’s first lunar gravity simulation VR experience, created in collaboration with NASA Johnson Space Center (JSC), using the Samsung Gear VR and a custom-built rig. Having launched under embargo at the 2018 Winter Olympics and at Mobile World Congress, July sees the experience land publicly at Samsung 837, in New York City.

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Jul 26, 2018

Univ. of Washington opens virtual and augmented reality research lab funded by tech giants

Posted by in categories: augmented reality, virtual reality

Seattle’s virtual and augmented reality scene just got a boost, courtesy of the University of Washington and three tech giants.

The UW announced today a new VR and AR research hub called UW Reality Lab, funded by Facebook, Google, and Huawei, which each contributed $2 million for the initiative.

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Jul 25, 2018

The Holographic Display Of The Future Is Here

Posted by in categories: augmented reality, holograms, virtual reality

The holographic display of the future is here and you can have one on your desk for under $600.

Ever since I saw Princess Leia appealing to Obi Wan that he was her only hope when I was 11, I’ve wanted a holographic display. Movies like Minority Report and Back to the Future II (do you remember the shark hologram that ate Marty?) have consumed thousands of people’s lives over the past few decades. But until now, no one has been able to make a scalable device that would let groups of people, unaided by a VR or AR headset, see and touch a living and moving 3D world.

That’s changing today with the launch of the Looking Glass, a new type of interface that achieves that dream of the hologram we’ve been promised for so long. The Looking Glass is technically a lightfield and volumetric display hybrid, but that’s pretty nerdy-sounding. I like to just call it a holographic display.

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Jul 21, 2018

This theater fully immerses viewers as they stand and watch

Posted by in category: virtual reality

Click on photo to start video.

This 360-degree theater lets you experience VR without a headset.

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Jul 18, 2018

Beyond honeypots: HADES tricks hackers into giving up their secrets

Posted by in category: virtual reality

The simulated virtual environment lets network defenders deceive, interact with and analyze adversaries in real time.

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Jul 16, 2018

This wearable allows humans to control machines with their minds

Posted by in categories: biotech/medical, robotics/AI, virtual reality, wearables

CTRL-labs’s noninvasive neural interface allows people to control computers, robots and applications by tracking electrical activity generated when a person thinks about moving. This electrical activity is detected by an armband outfitted with sensors and decoded by a computer. The team thinks the technology will initially be used for augmented and virtual reality, but CTRL-labs is already experimenting with medical applications.

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Jul 13, 2018

5 Incredible VR Experiences

Posted by in category: virtual reality

These super-realistic VR experiences tricked our senses.

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