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Archive for the ‘entertainment’ category: Page 131

Jan 19, 2015

If We Made ‘Back to the Future II’ Today: What Would 2045 Look Like?

Posted by in categories: entertainment, futurism, singularity

By — Singularity Hub

http://cdn.singularityhub.com/wp-content/uploads/2015/01/delorean-time-machine-11-1000x400.jpg

It’s officially 2015, the year Marty McFly and Doc Brown visited in their souped up DeLorean time machine in Back to the Future Part II. There’s been a flurry of press comparing the iconic flick’s predictions to reality—and it got me thinking.

Let’s say Robert Zemeckis is making the movie today. He and cowriter Bob Gale are researching current trends in technology and projecting thirty years into the future. What vision do you think would emerge?

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Jan 4, 2015

New Book: An Irreverent Singularity Funcyclopedia, by Mondo 2000’s R.U. Sirius.

Posted by in categories: 3D printing, alien life, automation, big data, bionic, bioprinting, biotech/medical, complex systems, computing, cosmology, cryptocurrencies, cybercrime/malcode, cyborgs, defense, disruptive technology, DNA, driverless cars, drones, economics, electronics, encryption, energy, engineering, entertainment, environmental, ethics, existential risks, exoskeleton, finance, first contact, food, fun, futurism, general relativity, genetics, hacking, hardware, human trajectories, information science, innovation, internet, life extension, media & arts, military, mobile phones, nanotechnology, neuroscience, nuclear weapons, posthumanism, privacy, quantum physics, robotics/AI, science, security, singularity, software, solar power, space, space travel, supercomputing, time travel, transhumanism

Quoted: “Legendary cyberculture icon (and iconoclast) R.U. Sirius and Jay Cornell have written a delicious funcyclopedia of the Singularity, transhumanism, and radical futurism, just published on January 1.” And: “The book, “Transcendence – The Disinformation Encyclopedia of Transhumanism and the Singularity,” is a collection of alphabetically-ordered short chapters about artificial intelligence, cognitive science, genomics, information technology, nanotechnology, neuroscience, space exploration, synthetic biology, robotics, and virtual worlds. Entries range from Cloning and Cyborg Feminism to Designer Babies and Memory-Editing Drugs.” And: “If you are young and don’t remember the 1980s you should know that, before Wired magazine, the cyberculture magazine Mondo 2000 edited by R.U. Sirius covered dangerous hacking, new media and cyberpunk topics such as virtual reality and smart drugs, with an anarchic and subversive slant. As it often happens the more sedate Wired, a watered-down later version of Mondo 2000, was much more successful and went mainstream.”


Read the article here >https://hacked.com/irreverent-singularity-funcyclopedia-mondo-2000s-r-u-sirius/

Dec 29, 2014

RoomAlive transforms your living room into an interactive video game

Posted by in categories: electronics, entertainment

By — Gizmag

RoomAlive is the latest prototype from Microsoft Research

Microsoft Research has moved on from IllumiRoom, its concept for adding visuals to the periphery of gamers’ television sets. After concluding that that system — which used a Kinect camera and a projector to bring video games into the living room — was too expensive to be released commercially, the company has revealed RoomAlive, which is even more expensive and even less practical. Thankfully, it’s also an intriguing glimpse at the possible future of gaming.

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Dec 12, 2014

Civilization: Beyond Earth and the ultra-cool technologies of tomorrow

Posted by in categories: entertainment, futurism

By Colin Campbell — Polygon

http://cdn0.vox-cdn.com/uploads/chorus_image/image/41146386/civilization_001.0.0_cinema_640.0.png

Firaxis’ strategy game Civilization: Beyond Earth, shows humankind populating new worlds. Set in a not-too distant future, the game demands that players choose and invest in technologies to ease their path.

Much research went into the technology choices utilized in the game, due to be released on Windows PC on Oct. 24. While previous Civilization games have charted technological progress in the past, Beyond Earth is a matter of conjecture and futures studies.

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Sep 25, 2014

‘Person of Interest’ Season 4 Will Tackle Big Questions About Artificial Intelligence

Posted by in categories: entertainment, robotics/AI

Sep 22, 2014

VICTORY!

Posted by in categories: business, entertainment, finance, futurism, science, singularity

VICTORY: Getting Fortune-500 Prospective Client’s Cash, Continually and Successfully! By Mr. Andres Agostini at www.linkedin.com/in/AndresAgostini

HOW TO SUCCEED IN BUSINESS ACCORDING TO THESE COMPANIES:

Mitsubishi Motors, Honda, Daimler-Chrysler’s Mercedes-Benz, Toyota, Royal Dutch Shell Oil Company, Google, Xerox, Exxon-Mobil, Boeing, Amazon, Procter & Gamble, NASA and DARPA, Lockheed Martin, RAND Corporation and HUDSON Institute, Northrop Grumman Corporation, etc.

a Amazon and Lifeboat

Continue reading “VICTORY!” »

Sep 14, 2014

What if Destiny were real? The UK’s cities imagined with space travel

Posted by in category: entertainment

Adam Gell — HITC

Destiny UK City Space Age Comparison London After

Destiny has been in players’ hands for the past few days now, and I’ve also been doing my part to fight The Darkness this week too. But, as the game uses our own galaxy as the setting to tell its story, complete with futuristic space travel and talk of a Golden Age brought by the arrival of The Traveller, Activision and Bungie have worked with the National Space Centre to see what the UK could look like in the future when space travel is real.

Similarly in the images below, Destiny lets you travel to the futuristic imaginings of the Russian Cosmodrome, which is the real-world site of Earth’s first and largest space facility, and where Sputnik 1 (the first artificial Earth satellite) was launched in 1957. In the game the site looks quite different from today’s real-world counterpart, as humanity has gone through a Golden Age of space travel, and reached the brink of extinction with the arrival of The Darkness years later.

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Jul 22, 2014

‘A struggle between humans and nature’

Posted by in categories: biological, entertainment, philosophy, transhumanism
. @IEET. @HJBentham. @ClubOfINFO. #nature. #philosophy. #ebook.

There is often imagined to be a struggle between humans and nature. How does this struggle originate, and what is its resolution? Such a question is central to some religious traditions, and has much room to be explored in literature.

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Jul 15, 2014

Political futurism, ethics energized by sci-fi

Posted by in categories: entertainment, ethics, existential risks, philosophy, transhumanism
.@hjbentham . @clubofinfo. @dissidentvoice_ . @ieet. #scifi. #philosophy. #ethics.
Literature has served an indispensable purpose in exploring ethical and political themes. This remains true of sci-fi and fantasy, even if there is such a thing as reading too much politics into fictional work or over-analyzing.


Since Maquis Books published The Traveller and Pandemonium, a novel authored by me from 2011–2014, I have been responding as insightfully as possible to reviews and also discussing the book’s political and philosophical themes wherever I can. Set in a fictional alien world, much of this book’s 24 chapters are politically themed on the all too real human weakness of infighting and resorting to hardline, extremist and even messianic plans when faced with a desperate situation.

The story tells about human cultures battling to survive in a deadly alien ecosystem. There the human race, rather than keeping animals in cages, must keep their own habitats in cages as protection from the world outside. The human characters of the story live out a primitive existence not typical of science-fiction, mainly aiming at their own survival. Technological progress is nonexistent, as all human efforts have been redirected to self-defense against the threat of the alien predators.

Even though The Traveller and Pandemonium depicts humanity facing a common alien foe, the various struggling human factions still fail to cooperate. In fact, they turn ever more hostilely on each other even as the alien planet’s predators continue to close in on the last remaining human states. At the time the story is set, the human civilization on the planet is facing imminent extinction from its own infighting and extremism, as well as the aggressive native plant and animal life of the planet.

Continue reading “Political futurism, ethics energized by sci-fi” »

Jul 1, 2014

Science Events: Heroic Apes and Abandoned Railways

Posted by in category: entertainment

By JASCHA HOFFMANJUNE — NY Times

Dawn of the Planet of the Apes. Directed by Matt Reeves. Opens July 11.

In this second big-budget prequel to the 1968 technicolor classic, intelligent apes are thriving in the forest while human cities crumble. If that sounds depressing, think again: In this version of “Planet of the Apes,” the chimps are the heroes. Rather than shooting in a studio, as is the custom for motion capture, much of the film was shot in the forest, where actors playing apes, their bodies covered with infrared dots tracked by hidden cameras, controlled the skeletons of their primate avatars. How does one walk like an ape? The motion is “heavy, weighted and circular,” said Terry Notary, a former gymnast who served as movement coach for the film, although “the pace, energy and feel” differs for gorillas, orangutans and chimpanzees. To capture emotion, a small camera mounted on the actors’ heads harvested facial data to drive the apes’ expressions. “This high-tech rig is so powerful and transparent that it allows actors to abandon control,” Mr. Notary said. The results are apes so magnetic, it’s hard not to empathize with them, even as they take up arms against their human rivals. “We’re making a film where apes are causing our downfall,” said Joe Letteri, the senior visual effects supervisor, “but they’re the ones you want to root for.”

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