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Archive for the ‘virtual reality’ category: Page 26

Aug 28, 2022

A Case Study For The Industry: LG Investing In Metaverse

Posted by in categories: augmented reality, business, transportation, virtual reality

As the world increasingly embraces Web3, corporations are turning to metaverse applications to stay ahead of the curve. Based on Verified Market Research, the Metaverse market is anticipated to expand at a CAGR of 39.1 percent from 2022 to 2030, reaching USD 824.53 Billion in 2020 and USD 27.21 Billion in 2020. This is due to the increasing demand for AR/VR content and gaming and the need for more realistic and interactive training simulations.

These startups show Proof of Concept with a working product and clear value proposition for businesses and consumers.


Launch a corporate accelerator: Another way to increase your exposure to the Metaverse is to launch a corporate accelerator. This will give you access to a broader range of startups and help you build a more diverse portfolio. In addition, it will allow you to offer mentorship and resources to the startups you invest in.

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Aug 27, 2022

Meta’s next VR headset is coming in October

Posted by in categories: computing, virtual reality

Mark Zuckerger has confirmed on The Joe Rogan Experience podcast that Meta will be releasing its next virtual reality headset in October. While he didn’t mention a product name, he described a device that’s consistent with previous reports about the headset that’s codenamed “Project Cambria.” He said the company will likely launch it around its annual Connect event, which took place in late October last year.

According to a previous report by The Information, Reality Labs employees described the new headset as “laptop for the face” or “Chromebook for the face.” It will reportedly have outward-facing cameras enabling mixed-reality experiences. Also, the publication said back then that it will have the capability to allow users’ avatars in the metaverse to mirror their expressions and to show where they’re looking in real life.

As The Verge notes, Zuckerberg has also confirmed those features during his guesting. He said the headset’s features allow some kind of eye contact in virtual reality and that it will be able to translate users’ expressions in real time to their avatars, whether they’re smiling, frowning or pouting.

Aug 25, 2022

Deep Dive: Why 3D reconstruction may be the next tech disruptor

Posted by in categories: augmented reality, robotics/AI, virtual reality

Were you unable to attend Transform 2022? Check out all of the summit sessions in our on-demand library now! Watch here.

Artificial intelligence (AI) systems must understand visual scenes in three dimensions to interpret the world around us. For that reason, images play an essential role in computer vision, significantly affecting quality and performance. Unlike the widely available 2D data, 3D data is rich in scale and geometry information, providing an opportunity for a better machine-environment understanding.

Data-driven 3D modeling, or 3D reconstruction, is a growing computer vision domain increasingly in demand from industries including augmented reality (AR) and virtual reality (VR). Rapid advances in implicit neural representation are also opening up exciting new possibilities for virtual reality experiences.

Aug 22, 2022

Does AI need a body? | John Carmack and Lex Fridman

Posted by in categories: robotics/AI, virtual reality

Lex Fridman Podcast full episode: https://www.youtube.com/watch?v=I845O57ZSy4
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Aug 19, 2022

Artemis 1 virtual reality experience aims to bring epic NASA moon launch to you

Posted by in categories: space, virtual reality

An immersive, virtual reality experience will put viewers next to the launch pad as Artemis 1 lifts off for the moon. The mission is scheduled for Aug. 29.

Aug 17, 2022

The Power of Brain-Computer Interfaces | TVS

Posted by in categories: biotech/medical, computing, cyborgs, neuroscience, virtual reality

A Brain-Computer Interface (BCI) is a promising technology that has received increased attention in recent years. BCIs create a direct link from your brain to a computer. This technology has applications to many industries and sectors of our life. BCIs redefine how we approach medical treatment and communication for individuals with various conditions or injuries. BCIs also have applications in entertainment, specifically video games and VR. From being able to control a prosthetic limb with your mind, to being able to play a video game with your mind—the potential of BCIs are endless.

What are your thoughts on Brain-Computer Interfaces? Let us know!
Any disruptive technologies you would like us to cover? Dm us on our Instagram (@toyvirtualstructures).
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Aug 16, 2022

Researchers find way to shrink a VR headset down to normal glasses size

Posted by in categories: innovation, virtual reality

Ignore the ribbons, this is a very promising breakthrough for VR.


Researchers from Stanford University and Nvidia have teamed up to help develop VR glasses that look a lot more like regular spectacles. Okay, they are rather silly looking due to the ribbons extended from either eye, but they’re much, much flatter and compact than your usual goggle-like virtual reality headsets today.

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Aug 16, 2022

The Holographic Principle, Quantum Mechanics, and Simulated Reality (SR)

Posted by in categories: alien life, bitcoin, cryptocurrencies, Elon Musk, existential risks, holograms, information science, quantum physics, robotics/AI, singularity, virtual reality

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Aug 16, 2022

The Future of AI-Generated Art Is Here: An Interview With Jordan Tanner

Posted by in categories: blockchains, robotics/AI, virtual reality

Unlike many of the so-called “artists” strewing junk around the halls of modern art museums, Jordan Tanner is actually pushing the frontiers of his craft. His eclectic portfolio includes vaporwave-inspired VR experiences, NFTs & 3D-printed figurines for Popular Front, and animated art for this very magazine. His recent AI-generated art made using OpenAI’s DALL-E software was called “STUNNING” by Lee Unkrich, the director of Coco and Toy Story 3.

We interviewed the UK-born, Israel-based artist about the imminent AI-generated art revolution and why all is not lost when it comes to the future of art. In Tanner’s eyes, AI-generated art is similar to having the latest, flashiest Nikon camera—it doesn’t automatically make you a professional photographer. Tanner also created a series of unique, AI-generated pieces for this interview which can be enjoyed below.

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Aug 9, 2022

How image features influence reaction times

Posted by in categories: augmented reality, biotech/medical, neuroscience, virtual reality

It’s an everyday scenario: you’re driving down the highway when out of the corner of your eye you spot a car merging into your lane without signaling. How fast can your eyes react to that visual stimulus? Would it make a difference if the offending car were blue instead of green? And if the color green shortened that split-second period between the initial appearance of the stimulus and when the eye began moving towards it (known to scientists as the saccade), could drivers benefit from an augmented reality overlay that made every merging vehicle green?

Qi Sun, a joint professor in Tandon’s Department of Computer Science and Engineering and the Center for Urban Science and Progress (CUSP), is collaborating with neuroscientists to find out.

He and his Ph.D. student Budmonde Duinkharjav—along with colleagues from Princeton, the University of North Carolina, and NVIDIA Research—recently authored the paper “Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency,” presenting a model that can be used to predict temporal gaze behavior, particularly saccadic latency, as a function of the statistics of a displayed image. Inspired by neuroscience, the model could ultimately have great implications for , telemedicine, e-sports, and in any other arena in which AR and VR are leveraged.

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