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Archive for the ‘virtual reality’ category: Page 28

Jul 8, 2022

The Brave New World of Erotic VR Body-Swapping

Posted by in categories: biotech/medical, sex, virtual reality

Buoyed by research that says inhabiting someone else’s body can change how you perceive your own, researchers have started to investigate the vast, erotic potential of virtual sex.


Despite the fact that sex is a basic instinct and a near-universal experience, we know remarkably little about it. And so, this week, we’re teaming up with our friends at Futurism, oracles of all things science, technology and medicine, to look at the past, present and future of pleasure from a completely scientific perspective.

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Jul 7, 2022

Meta open sources early-stage AI translation tool that works across 200 languages

Posted by in categories: augmented reality, robotics/AI, virtual reality

Meta’s AI translation work could provide a killer app for AR.


Social media conglomerate Meta has created a single AI model capable of translating across 200 different languages, including many not supported by current commercial tools. The company is open-sourcing the project in the hopes that others will build on its work.

The AI model is part of an ambitious R&D project by Meta to create a so-called “universal speech translator,” which the company sees as important for growth across its many platforms — from Facebook and Instagram, to developing domains like VR and AR. Machine translation not only allows Meta to better understand its users (and so improve the advertising systems that generate 97 percent of its revenue) but could also be the foundation of a killer app for future projects like its augmented reality glasses.

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Jul 5, 2022

SETI Live — Creating Art with Radio Telescopes: A Conversation with Daniela de Paulis

Posted by in categories: alien life, neuroscience, virtual reality

Meet Daniela de Paulis, the newest member of the SETI Institute’s Artist in Residence program. Daniela is a media artist who is also a licensed radio operator and radio telescope operator at the Dwingeloo radio telescope in the Netherlands. Fusing radio technologies, neuroscience, and space research, Daniela creates pioneering art-science projects that include live performances, virtual reality (VR), electroencephalograms (EEG), and audience participation. During this SETI Live chat with SETI AIR Director Bettina Forget, Daniela will discuss her recent works COGITO in Space and OPTICKS, and give us a sneak peek of the project she has planned to complete during her time at the AIR program.

Jul 1, 2022

GridRaster Uses the Metaverse to Build High Tech Prototypes and Finished Products

Posted by in categories: augmented reality, mapping, robotics/AI, transportation, virtual reality

An Interview with COO Dijam Panigrahi.


“a unified and shared software infrastructure to empower enterprise customers to build and run scalable, high-quality eXtended Reality (XR) – Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) – applications in public, private, and hybrid clouds.”

What does that all mean?

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Jun 25, 2022

I made Ready Player One in REAL LIFE! — THE ULTIMATE VR SETUP

Posted by in category: virtual reality

The state of VR.


Today we dive into a video that has been on my mind and in the words for a LONG time. For the first time I put together all of the world’s craziest VR hardware that anyone can purchase and recreated the setup found in Ready Player One’s books/ movie.

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Jun 23, 2022

The Startup at the End of the Age : Creating True AI and instigating the Technological Singularity

Posted by in categories: augmented reality, biotech/medical, information science, mathematics, mobile phones, robotics/AI, singularity, supercomputing, virtual reality

The talk is provided on a Free/Donation basis. If you would like to support my work then you can paypal me at this link:
https://paypal.me/wai69
Or to support me longer term Patreon me at: https://www.patreon.com/waihtsang.

Unfortunately my internet link went down in the second Q&A session at the end and the recording cut off. Shame, loads of great information came out about FPGA/ASIC implementations, AI for the VR/AR, C/C++ and a whole load of other riveting and most interesting techie stuff. But thankfully the main part of the talk was recorded.

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Jun 20, 2022

Meta Reveals VR Headset Prototypes Designed to Make VR ‘Indistinguishable From Reality’

Posted by in category: virtual reality

High Dynamic Range Zuckerberg said that of the four key challenges he and Abbrash overviewed “the most important of these all is HDR.” To prove out the impact of HDR on the VR experience, the Display Systems Research team built another prototype, appropriately called Starburst. According to Meta it’s the first VR headset prototype (‘as …

Jun 20, 2022

Generative AI to Help Humans Create Hyperreal Population in Metaverse

Posted by in categories: augmented reality, blockchains, holograms, information science, internet, robotics/AI, virtual reality

In forthcoming years, everyone will get to observe how beautifully Metaverse will evolve towards immersive experiences in hyperreal virtual environments filled with avatars that look and sound exactly like us. Neil Stephenson’s Snow Crash describes a vast world full of amusement parks, houses, entertainment complexes, and worlds within themselves all connected by a virtual street tens of thousands of miles long. For those who are still not familiar with the metaverse, it is a virtual world in which users can put on virtual reality goggles and navigate a stylized version of themselves, known as an avatar, via virtual workplaces, and entertainment venues, and other activities. The metaverse will be an immersive version of the internet with interactive features using different technologies such as virtual reality (VR), augmented reality (AR), 3D graphics, 5G, hologram, NFT, blockchain, haptic sensors, and artificial intelligence (AI). To scale personalized content experiences to billions of people, one potential answer is generative AI, the process of using AI algorithms on existing data to create new content.

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models.

The algorithmic difficulty is typically seen in Diablo-style RPGs and some roguelikes which use instancing of in-game entities to create randomized items. Less frequently it can be used to determine the relative difficulty of hand-designed content to be subsequently placed procedurally, as can be seen with the monster design in Unangband. For example, the designer can rapidly create content, but leaves it up to the game to determine how challenging that content is to overcome, and consequently where in the procedurally generated environment this content will appear. Notably, the Touhou series of bullet hell shooters use algorithmic difficulty. Though the users are only allowed to choose certain difficulty values, several community mods enable ramping the difficulty beyond the offered values.

Jun 13, 2022

Apple’s AR glasses reportedly coming late 2024 along with second-gen VR headset

Posted by in categories: augmented reality, mobile phones, virtual reality

There’s a lot going on when it comes to Apple’s rumored mixed reality headset, which is expected to combine both AR and VR technologies into a single device. However, at the same time, the company has also been working on new AR glasses. According to Haitong Intl Tech Research analyst Jeff Pu, Apple’s AR glasses will be announced in late 2024.

In a note seen by 9to5Mac, Pu mentions that Luxshare will remain as one of Apple’s main suppliers for devices to come between late 2022 and 2024. Among all devices, the analyst highlights products such as Apple Watch Series 8, iPhone 14, and Apple’s AR/VR headset. But more than that, Pu believes that Apple plans to introduce new AR glasses in the second half of 2024.

At this point, details about Apple’s AR glasses are unknown. What we do know so far is that, unlike Apple’s AR/VR headset, the new AR glasses will be highly dependent on the iPhone due to design limitations. Analyst Ming-Chi Kuo said in 2019 that the rumored “Apple Glasses” will act more like a display for the iPhone, similar to the first generation Apple Watch.

Jun 7, 2022

Meta Reality Labs Research: Codec Avatars 2.0 Approaching Complete Realism with Custom Chip

Posted by in categories: robotics/AI, virtual reality

Researchers at Meta Reality Labs are reporting that their work on Codec Avatars 2.0 has reached a level where the avatars are approaching complete realism. The researchers created a prototype Virtual Reality headset that has a custom-built accelerator chip specifically designed to manage the AI processing capable of rendering Meta’s photorealistic Codec Avatars on standalone virtual reality headsets.

The prototype Virtual Reality avatars use very advanced machine learning techniques.

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